Best Shadow Numel Raid Counters

Raid Battles

Find the best counters for defeating Shadow Numel in Pokémon GO. Here are the top 100 Shadow Numel counters, including moves, DPS, TDO, faints, and time to win.

Shadow Numel CP range from Raids

Shadow Numel can be caught with the following Combat Power after being defeated in Raids:

  • From 521 CP to 604 CP, with no weather boost
  • From 652 CP to 755 CP with Sunny weather boost

Shadow Numel weaknesses

Shadow Numel type chart

When fighting Shadow Numel, keep in mind the that Fire and Ground-type Pokémon are weak to Water and Ground-type moves. They take reduced damage from Bug, Fairy, Fire, Poison, Steel, and Electric-type moves.

Shadow Numel takes increased damage from:Shadow Numel takes increased damage from:
+156.0%
  • Water
+60.0%
  • Ground
Shadow Numel takes reduced damage from:Shadow Numel takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Fire
  • Poison
  • Steel
-60.9%
  • Electric

Best move-types and best weather for defeating Shadow Numel

Move-typeUsage (%)Weather
Water370.0%
  • rainRain
Ground23.3%
  • sunnySunny
Dragon6.7%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Numel in Raid Battles. Whether you're looking for the best counters to take Shadow Numel down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Numel counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.