Best Remoraid Raid Counters

Raid Battles

Find the best counters for defeating Remoraid in Pokémon GO. Here are the top 100 Remoraid counters, including moves, DPS, TDO, faints, and time to win.

Remoraid CP range from Raids

Remoraid can be caught with the following Combat Power after being defeated in Raids:

  • From 478 CP to 521 CP, with no weather boost
  • From 597 CP to 651 CP with Rain weather boost

Remoraid weaknesses

Remoraid type chart

When fighting Remoraid, keep in mind the that Water-type Pokémon are weak to Electric and Grass-type moves. They take reduced damage from Fire, Ice, Steel, and Water-type moves.

Remoraid takes increased damage from:Remoraid takes increased damage from:
+60.0%
  • Electric
  • Grass
Remoraid takes reduced damage from:Remoraid takes reduced damage from:
-37.5%
  • Fire
  • Ice
  • Steel
  • Water

Best move-types and best weather for defeating Remoraid

Move-typeUsage (%)Weather
Electric176.7%
  • rainRain
Grass140.0%
  • sunnySunny
Psychic16.7%
  • windyWindy
Fighting16.7%
  • cloudyCloudy
Normal13.3%
  • partlyCloudyPartly Cloudy
Dragon10.0%
  • windyWindy
Bug6.7%
  • rainRain
Ground6.7%
  • sunnySunny
Flying3.3%
  • windyWindy
Poison3.3%
  • cloudyCloudy
Ghost3.3%
  • fogFog
Dark3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Remoraid in Raid Battles. Whether you're looking for the best counters to take Remoraid down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Remoraid counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.