- 160.0%
Geist
Psycho
- 62.5%
Unlicht
- 39.1%
Normal
| Schaden | 6 |
|---|---|
| Energie | 4 |
| Wetterbonus |
|
| Dauer | 0.5s |
| Schadensfenster | 0.1s - 0.3s |
| Schaden | 6 |
|---|---|
| Energie | 8 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 12.16 | 306.1 | 11.07 | ||
| 2. | 12.05 | 303.2 | 10.97 | ||
| 3. | 11.76 | 296.1 | 10.71 | ||
| 4. | 11.76 | 296.1 | 10.71 | ||
| 5. | 11.74 | 295.5 | 10.68 | ||
| 6. | 11.65 | 293.2 | 10.60 | ||
| 7. | 11.50 | 289.4 | 10.47 | ||
| 8. | 11.49 | 289.2 | 10.46 |
Mew hat Zugriff auf 14 Sofort-Attacken (Dunkelklaue, Eisesodem, Klaps, Zerschneider, Gifthieb, Stahlflügel, Zertrümmerer, Ladestrahl, Voltwechsel, Drachenrute, Plage, Käfertrutz, Standpauke und Kaskade), die Geist, Eis, Normal, Gift, Stahl, Kampf, Elektro, Drache, Käfer, Unlicht und Wasser-Typ-Attacke abdecken.
| Schaden | 6 |
|---|---|
| Energie | 4 |
| Wetterbonus |
|
| Dauer | 0.5s |
| Schadensfenster | 0.1s - 0.3s |
| Schaden | 6 |
|---|---|
| Energie | 8 |
| Schaden | 11 |
|---|---|
| Energie | 9 |
| Wetterbonus |
|
| Dauer | 1.0s |
| Schadensfenster | 0.6s - 0.8s |
| Schaden | 7 |
|---|---|
| Energie | 5 |
| Schaden | 6 |
|---|---|
| Energie | 5 |
| Wetterbonus |
|
| Dauer | 0.5s |
| Schadensfenster | 0.2s - 0.4s |
| Schaden | 4 |
|---|---|
| Energie | 4 |
| Schaden | 5 |
|---|---|
| Energie | 5 |
| Wetterbonus |
|
| Dauer | 0.5s |
| Schadensfenster | 0.3s - 0.5s |
| Schaden | 3 |
|---|---|
| Energie | 2 |
| Schaden | 13 |
|---|---|
| Energie | 9 |
| Wetterbonus |
|
| Dauer | 1.0s |
| Schadensfenster | 0.4s - 1.0s |
| Schaden | 7 |
|---|---|
| Energie | 7 |
| Schaden | 14 |
|---|---|
| Energie | 8 |
| Wetterbonus |
|
| Dauer | 1.0s |
| Schadensfenster | 0.7s - 1.0s |
| Schaden | 7 |
|---|---|
| Energie | 5 |
| Schaden | 17 |
|---|---|
| Energie | 12 |
| Wetterbonus |
|
| Dauer | 1.5s |
| Schadensfenster | 0.8s - 1.0s |
| Schaden | 9 |
|---|---|
| Energie | 7 |
| Schaden | 7 |
|---|---|
| Energie | 14 |
| Wetterbonus |
|
| Dauer | 1.0s |
| Schadensfenster | 0.8s - 0.9s |
| Schaden | 5 |
|---|---|
| Energie | 11 |
| Schaden | 13 |
|---|---|
| Energie | 20 |
| Wetterbonus |
|
| Dauer | 1.5s |
| Schadensfenster | 0.6s - 0.8s |
| Schaden | 14 |
|---|---|
| Energie | 16 |
| Schaden | 14 |
|---|---|
| Energie | 8 |
| Wetterbonus |
|
| Dauer | 1.0s |
| Schadensfenster | 0.8s - 0.9s |
| Schaden | 9 |
|---|---|
| Energie | 12 |
| Schaden | 9 |
|---|---|
| Energie | 13 |
| Wetterbonus |
|
| Dauer | 1.0s |
| Schadensfenster | 0.8s - 0.9s |
| Schaden | 6 |
|---|---|
| Energie | 12 |
| Schaden | 15 |
|---|---|
| Energie | 15 |
| Wetterbonus |
|
| Dauer | 1.5s |
| Schadensfenster | 1.2s - 1.5s |
| Schaden | 9 |
|---|---|
| Energie | 8 |
| Schaden | 11 |
|---|---|
| Energie | 13 |
| Wetterbonus |
|
| Dauer | 1.0s |
| Schadensfenster | 0.8s - 0.9s |
| Schaden | 5 |
|---|---|
| Energie | 13 |
| Schaden | 13 |
|---|---|
| Energie | 7 |
| Wetterbonus |
|
| Dauer | 1.0s |
| Schadensfenster | 0.8s - 0.9s |
| Schaden | 11 |
|---|---|
| Energie | 10 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 14 | 14.00 | 8 | 8.00 | 1.0s | 9 | 12 | - | |||
| 6 | 12.00 | 4 | 8.00 | 0.5s | 6 | 8 | - | |||
| 11 | 11.00 | 9 | 9.00 | 1.0s | 7 | 5 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 7 | 7 | - | |||
| 13 | 13.00 | 7 | 7.00 | 1.0s | 11 | 10 | - | |||
| 6 | 12.00 | 5 | 10.00 | 0.5s | 4 | 4 | - | |||
| 15 | 10.00 | 15 | 10.00 | 1.5s | 9 | 8 | - | |||
| 7 | 7.00 | 14 | 14.00 | 1.0s | 5 | 11 | - | |||
| 9 | 9.00 | 13 | 13.00 | 1.0s | 6 | 12 | - | |||
| 14 | 14.00 | 8 | 8.00 | 1.0s | 7 | 5 | - | |||
| 11 | 11.00 | 13 | 13.00 | 1.0s | 5 | 13 | - | |||
| 13 | 8.67 | 20 | 13.33 | 1.5s | 14 | 16 | - | |||
PWR steht für Stärke, DPS für Schaden pro Sekunde, ENG für Energie erzeugt pro Einsatz, EPS für Energie pro Sekunde, CD für Attackesdauer, DPE für Schaden pro Energiepunkt. DPT und EPT stehen für Schaden und Energie pro Runde und sind nur in PvP anwendbar.
| Geist | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Eis | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
| Gift | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 |
| Stahl | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Kampf | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
| Elektro | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Drache | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 |
| Käfer | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |
| Unlicht | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
| Wasser | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Mew hat Zugriff auf 25 Lade-Attacken (Hyperstrahl, Finsteraura, Steinkante, Lichtkanone, Eisstrahl, Blizzard, Fußtritt, Psychoschock, Antik-Kraft, Steinhagel, Donner, Donnerblitz, Drachenklaue, Zauberschein, Dampfwalze, Nitroladung, Psychokinese, Solarstrahl, Fokusstoß, Stromstoß, Gyroball, Hitzekoller, Strauchler, Energieball und Surfer), die Normal, Unlicht, Gestein, Stahl, Eis, Kampf, Psycho, Elektro, Drache, Fee, Boden, Feuer, Pflanze und Wasser-Typ-Attacke abdecken. Bei Verwendung von Psychoschock und Psychokinese profitierst du von STAB (Same-Type-Attack-Bonus), was den Schaden der Attacke um ×1.2 erhöht.
| Schaden | 150 |
|---|---|
| Energie | 100 |
| Wetterbonus |
|
| Dauer | 4.0s |
| Schadensfenster | 3.5s - 3.8s |
| Schaden | 150 |
|---|---|
| Energie | 80 |
| Schaden | 80 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 3.0s |
| Schadensfenster | 1.4s - 2.3s |
| Schaden | 80 |
|---|---|
| Energie | 50 |
| Schaden | 105 |
|---|---|
| Energie | 100 |
| Wetterbonus |
|
| Dauer | 2.5s |
| Schadensfenster | 0.9s - 2.3s |
| Schaden | 100 |
|---|---|
| Energie | 55 |
| Schaden | 100 |
|---|---|
| Energie | 100 |
| Wetterbonus |
|
| Dauer | 2.5s |
| Schadensfenster | 1.4s - 2.3s |
| Schaden | 110 |
|---|---|
| Energie | 65 |
| Schaden | 95 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 3.5s |
| Schadensfenster | 1.5s - 3.0s |
| Schaden | 90 |
|---|---|
| Energie | 55 |
| Schaden | 130 |
|---|---|
| Energie | 100 |
| Wetterbonus |
|
| Dauer | 3.0s |
| Schadensfenster | 1.4s - 2.8s |
| Schaden | 140 |
|---|---|
| Energie | 75 |
| Schaden | 40 |
|---|---|
| Energie | 33 |
| Wetterbonus |
|
| Dauer | 2.0s |
| Schadensfenster | 1.4s - 1.8s |
| Schaden | 40 |
|---|---|
| Energie | 40 |
| Schaden | 60 |
|---|---|
| Energie | 33 |
| Wetterbonus |
|
| Dauer | 2.5s |
| Schadensfenster | 1.8s - 2.4s |
| Schaden | 70 |
|---|---|
| Energie | 40 |
| Schaden | 70 |
|---|---|
| Energie | 33 |
| Wetterbonus |
|
| Dauer | 3.5s |
| Schadensfenster | 2.9s - 3.1s |
| Schaden | 60 |
|---|---|
| Energie | 45 |
Antik-Kraft has a 10.0% chance to:
| Schaden | 75 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 2.5s |
| Schadensfenster | 1.3s - 2.4s |
| Schaden | 75 |
|---|---|
| Energie | 45 |
| Schaden | 100 |
|---|---|
| Energie | 100 |
| Wetterbonus |
|
| Dauer | 2.5s |
| Schadensfenster | 1.3s - 2.3s |
| Schaden | 100 |
|---|---|
| Energie | 60 |
| Schaden | 80 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 2.5s |
| Schadensfenster | 1.8s - 2.3s |
| Schaden | 90 |
|---|---|
| Energie | 55 |
| Schaden | 45 |
|---|---|
| Energie | 33 |
| Wetterbonus |
|
| Dauer | 1.5s |
| Schadensfenster | 0.9s - 1.1s |
| Schaden | 80 |
|---|---|
| Energie | 50 |
| Schaden | 100 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 3.5s |
| Schadensfenster | 2.1s - 3.3s |
| Schaden | 90 |
|---|---|
| Energie | 55 |
| Schaden | 80 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 3.5s |
| Schadensfenster | 2.6s - 3.1s |
| Schaden | 45 |
|---|---|
| Energie | 45 |
Dampfwalze has a 50.0% chance to:
| Schaden | 70 |
|---|---|
| Energie | 33 |
| Wetterbonus |
|
| Dauer | 4.0s |
| Schadensfenster | 3.1s - 3.6s |
| Schaden | 65 |
|---|---|
| Energie | 50 |
Nitroladung has a 100.0% chance to:
| Schaden | 95 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 3.0s |
| Schadensfenster | 1.5s - 2.8s |
| Schaden | 75 |
|---|---|
| Energie | 55 |
Psychokinese has a 10.0% chance to:
| Schaden | 180 |
|---|---|
| Energie | 100 |
| Wetterbonus |
|
| Dauer | 5.0s |
| Schadensfenster | 2.8s - 4.8s |
| Schaden | 150 |
|---|---|
| Energie | 80 |
| Schaden | 140 |
|---|---|
| Energie | 100 |
| Wetterbonus |
|
| Dauer | 3.5s |
| Schadensfenster | 3.0s - 3.5s |
| Schaden | 150 |
|---|---|
| Energie | 75 |
| Schaden | 90 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 2.5s |
| Schadensfenster | 1.6s - 2.0s |
| Schaden | 100 |
|---|---|
| Energie | 45 |
Stromstoß has a 100.0% chance to:
| Schaden | 85 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 3.5s |
| Schadensfenster | 3.2s - 3.5s |
| Schaden | 80 |
|---|---|
| Energie | 50 |
| Schaden | 160 |
|---|---|
| Energie | 100 |
| Wetterbonus |
|
| Dauer | 4.0s |
| Schadensfenster | 2.6s - 3.8s |
| Schaden | 130 |
|---|---|
| Energie | 55 |
Hitzekoller has a 100.0% chance to:
| Schaden | 90 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 2.5s |
| Schadensfenster | 1.6s - 2.5s |
| Schaden | 90 |
|---|---|
| Energie | 50 |
| Schaden | 90 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 4.0s |
| Schadensfenster | 3.1s - 3.9s |
| Schaden | 80 |
|---|---|
| Energie | 45 |
Energieball has a 10.0% chance to:
| Schaden | 60 |
|---|---|
| Energie | 50 |
| Wetterbonus |
|
| Dauer | 1.5s |
| Schadensfenster | 1.2s - 1.4s |
| Schaden | 75 |
|---|---|
| Energie | 45 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 70 | 20.00 | 33 | - | 3.5s | 60 | 45 | - |
| 130 | 43.33 | 100 | - | 3.0s | 140 | 75 | - | |
| 80 | 22.86 | 50 | - | 3.5s | 45 | 45 | - |
| 100 | 40.00 | 100 | - | 2.5s | 100 | 60 | - | |
| 80 | 32.00 | 50 | - | 2.5s | 90 | 55 | - | |
| 45 | 30.00 | 33 | - | 1.5s | 80 | 50 | - | |
| 95 | 27.14 | 50 | - | 3.5s | 90 | 55 | - | |
| 90 | 22.50 | 50 | - | 4.0s | 80 | 45 | - |
| 80 | 26.67 | 50 | - | 3.0s | 80 | 50 | - | |
| 140 | 40.00 | 100 | - | 3.5s | 150 | 75 | - | |
| 40 | 20.00 | 33 | - | 2.0s | 40 | 40 | - | |
| 85 | 24.29 | 50 | - | 3.5s | 80 | 50 | - | |
PWR steht für Stärke, DPS für Schaden pro Sekunde, ENG für erforderliche Energie, CD für Attackesdauer, DPE für Schaden pro Energiepunkt. DPT und EPT stehen für Schaden und Energie pro Runde und sind nur in PvP anwendbar.
Antik-Kraft has a 10.0% chance to:
Dampfwalze has a 50.0% chance to:
Nitroladung has a 100.0% chance to:
Psychokinese has a 10.0% chance to:
Stromstoß has a 100.0% chance to:
Hitzekoller has a 100.0% chance to:
Energieball has a 10.0% chance to:
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Unlicht | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
| Gestein | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
| Stahl | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Eis | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
| Kampf | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
| Psycho | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 |
| Elektro | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Drache | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 |
| Fee | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 |
| Boden | ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
| Feuer | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
| Pflanze | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Wasser | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |