Mews Beste Attacken in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 13.55 | 300.6 | 26.5 |
2. | ![]() | ![]() | 13.40 | 297.4 | 26.2 |
3. | ![]() | ![]() | 13.11 | 291.0 | 25.6 |
4. | ![]() | ![]() | 13.11 | 291.0 | 25.6 |
5. | ![]() | ![]() | 13.09 | 290.4 | 25.6 |
6. | ![]() | ![]() | 12.98 | 288.1 | 25.4 |
7. | ![]() | ![]() | 12.81 | 284.2 | 25.0 |
8. | ![]() | ![]() | 12.80 | 283.9 | 25.0 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 13.55 | 300.6 | 26.5 |
2. | ![]() | ![]() | 13.40 | 297.4 | 26.2 |
3. | ![]() | ![]() | 13.11 | 291.0 | 25.6 |
4. | ![]() | ![]() | 13.11 | 291.0 | 25.6 |
5. | ![]() | ![]() | 13.09 | 290.4 | 25.6 |
6. | ![]() | ![]() | 12.98 | 288.1 | 25.4 |
7. | ![]() | ![]() | 12.81 | 284.2 | 25.0 |
8. | ![]() | ![]() | 12.80 | 283.9 | 25.0 |
Mew hat Zugriff auf 14 Sofort-Attacken (Dunkelklaue, Eisesodem, Klaps, Zerschneider, Gifthieb, Stahlflügel, Zertrümmerer, Ladestrahl, Voltwechsel, Drachenrute, Plage, Käfertrutz, Standpauke und Kaskade), die Geist, Eis, Normal, Gift, Stahl, Kampf, Elektro, Drache, Käfer, Unlicht und Wasser-Typ-Attacke abdecken.
Schaden | 6 |
---|---|
Energie | 4 |
Wetterbonus |
|
Dauer | 0.5s |
Schadensfenster | 0.1s - 0.3s |
Schaden | 6 |
---|---|
Energie | 8 |
Schaden | 11 |
---|---|
Energie | 9 |
Wetterbonus |
|
Dauer | 1.0s |
Schadensfenster | 0.6s - 0.8s |
Schaden | 7 |
---|---|
Energie | 5 |
Schaden | 6 |
---|---|
Energie | 5 |
Wetterbonus |
|
Dauer | 0.5s |
Schadensfenster | 0.2s - 0.4s |
Schaden | 4 |
---|---|
Energie | 4 |
Schaden | 5 |
---|---|
Energie | 5 |
Wetterbonus |
|
Dauer | 0.5s |
Schadensfenster | 0.3s - 0.5s |
Schaden | 3 |
---|---|
Energie | 2 |
Schaden | 13 |
---|---|
Energie | 9 |
Wetterbonus |
|
Dauer | 1.0s |
Schadensfenster | 0.4s - 1.0s |
Schaden | 7 |
---|---|
Energie | 7 |
Schaden | 14 |
---|---|
Energie | 8 |
Wetterbonus |
|
Dauer | 1.0s |
Schadensfenster | 0.7s - 1.0s |
Schaden | 7 |
---|---|
Energie | 6 |
Schaden | 17 |
---|---|
Energie | 12 |
Wetterbonus |
|
Dauer | 1.5s |
Schadensfenster | 0.8s - 1.0s |
Schaden | 9 |
---|---|
Energie | 7 |
Schaden | 7 |
---|---|
Energie | 14 |
Wetterbonus |
|
Dauer | 1.0s |
Schadensfenster | 0.8s - 0.9s |
Schaden | 5 |
---|---|
Energie | 11 |
Schaden | 13 |
---|---|
Energie | 20 |
Wetterbonus |
|
Dauer | 1.5s |
Schadensfenster | 0.6s - 0.8s |
Schaden | 12 |
---|---|
Energie | 16 |
Schaden | 14 |
---|---|
Energie | 8 |
Wetterbonus |
|
Dauer | 1.0s |
Schadensfenster | 0.8s - 0.9s |
Schaden | 13 |
---|---|
Energie | 9 |
Schaden | 9 |
---|---|
Energie | 13 |
Wetterbonus |
|
Dauer | 1.0s |
Schadensfenster | 0.8s - 0.9s |
Schaden | 6 |
---|---|
Energie | 12 |
Schaden | 15 |
---|---|
Energie | 15 |
Wetterbonus |
|
Dauer | 1.5s |
Schadensfenster | 1.2s - 1.5s |
Schaden | 9 |
---|---|
Energie | 8 |
Schaden | 11 |
---|---|
Energie | 13 |
Wetterbonus |
|
Dauer | 1.0s |
Schadensfenster | 0.8s - 0.9s |
Schaden | 5 |
---|---|
Energie | 13 |
Schaden | 13 |
---|---|
Energie | 7 |
Wetterbonus |
|
Dauer | 1.0s |
Schadensfenster | 0.8s - 0.9s |
Schaden | 12 |
---|---|
Energie | 8 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
14 | 14.00 | 8 | 8.00 | 1.0s | 13 | 9 | - | |||
6 | 12.00 | 4 | 8.00 | 0.5s | 6 | 8 | - | |||
11 | 11.00 | 9 | 9.00 | 1.0s | 7 | 5 | - | |||
13 | 13.00 | 9 | 9.00 | 1.0s | 7 | 7 | - | |||
13 | 13.00 | 7 | 7.00 | 1.0s | 12 | 8 | - | |||
6 | 12.00 | 5 | 10.00 | 0.5s | 4 | 4 | - | |||
15 | 10.00 | 15 | 10.00 | 1.5s | 9 | 8 | - | |||
7 | 7.00 | 14 | 14.00 | 1.0s | 5 | 11 | - | |||
9 | 9.00 | 13 | 13.00 | 1.0s | 6 | 12 | - | |||
14 | 14.00 | 8 | 8.00 | 1.0s | 7 | 6 | - | |||
11 | 11.00 | 13 | 13.00 | 1.0s | 5 | 13 | - | |||
13 | 8.67 | 20 | 13.33 | 1.5s | 12 | 16 | - |
PWR steht für Stärke, DPS für Schaden pro Sekunde, ENG für Energie erzeugt pro Einsatz, EPS für Energie pro Sekunde, CD für Attackesdauer, DPE für Schaden pro Energiepunkt. DPT und EPT stehen für Schaden und Energie pro Runde und sind nur in PvP anwendbar.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Geist | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
Eis | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Gift | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 |
Stahl | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Kampf | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Elektro | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Drache | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 |
Käfer | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |
Unlicht | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Wasser | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Mew hat Zugriff auf 25 Lade-Attacken (Hyperstrahl, Finsteraura, Steinkante, Lichtkanone, Eisstrahl, Blizzard, Fußtritt, Psychoschock, Antik-Kraft, Steinhagel, Donner, Donnerblitz, Drachenklaue, Zauberschein, Dampfwalze, Nitroladung, Psychokinese, Solarstrahl, Fokusstoß, Stromstoß, Gyroball, Hitzekoller, Strauchler, Energieball und Surfer), die Normal, Unlicht, Gestein, Stahl, Eis, Kampf, Psycho, Elektro, Drache, Fee, Boden, Feuer, Pflanze und Wasser-Typ-Attacke abdecken. Bei Verwendung von Psychoschock und Psychokinese profitierst du von STAB (Same-Type-Attack-Bonus), was den Schaden der Attacke um ×1.2 erhöht.
Schaden | 150 |
---|---|
Energie | 100 |
Wetterbonus |
|
Dauer | 4.0s |
Schadensfenster | 3.5s - 3.8s |
Schaden | 150 |
---|---|
Energie | 80 |
Schaden | 80 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 3.0s |
Schadensfenster | 1.4s - 2.3s |
Schaden | 80 |
---|---|
Energie | 50 |
Schaden | 105 |
---|---|
Energie | 100 |
Wetterbonus |
|
Dauer | 2.5s |
Schadensfenster | 0.9s - 2.3s |
Schaden | 100 |
---|---|
Energie | 55 |
Schaden | 100 |
---|---|
Energie | 100 |
Wetterbonus |
|
Dauer | 2.5s |
Schadensfenster | 1.4s - 2.3s |
Schaden | 110 |
---|---|
Energie | 70 |
Schaden | 95 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 3.5s |
Schadensfenster | 1.5s - 3.0s |
Schaden | 90 |
---|---|
Energie | 55 |
Schaden | 130 |
---|---|
Energie | 100 |
Wetterbonus |
|
Dauer | 3.0s |
Schadensfenster | 1.4s - 2.8s |
Schaden | 140 |
---|---|
Energie | 75 |
Schaden | 40 |
---|---|
Energie | 33 |
Wetterbonus |
|
Dauer | 2.0s |
Schadensfenster | 1.4s - 1.8s |
Schaden | 40 |
---|---|
Energie | 40 |
Schaden | 60 |
---|---|
Energie | 33 |
Wetterbonus |
|
Dauer | 2.5s |
Schadensfenster | 1.8s - 2.4s |
Schaden | 70 |
---|---|
Energie | 40 |
Schaden | 70 |
---|---|
Energie | 33 |
Wetterbonus |
|
Dauer | 3.5s |
Schadensfenster | 2.9s - 3.1s |
Schaden | 60 |
---|---|
Energie | 45 |
Antik-Kraft has a 10.0% chance to:
Schaden | 75 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 2.5s |
Schadensfenster | 1.3s - 2.4s |
Schaden | 65 |
---|---|
Energie | 45 |
Schaden | 100 |
---|---|
Energie | 100 |
Wetterbonus |
|
Dauer | 2.5s |
Schadensfenster | 1.3s - 2.3s |
Schaden | 100 |
---|---|
Energie | 60 |
Schaden | 80 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 2.5s |
Schadensfenster | 1.8s - 2.3s |
Schaden | 90 |
---|---|
Energie | 55 |
Schaden | 45 |
---|---|
Energie | 33 |
Wetterbonus |
|
Dauer | 1.5s |
Schadensfenster | 0.9s - 1.1s |
Schaden | 50 |
---|---|
Energie | 35 |
Schaden | 100 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 3.5s |
Schadensfenster | 2.1s - 3.3s |
Schaden | 90 |
---|---|
Energie | 55 |
Schaden | 80 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 3.5s |
Schadensfenster | 2.6s - 3.1s |
Schaden | 45 |
---|---|
Energie | 45 |
Dampfwalze has a 50.0% chance to:
Schaden | 70 |
---|---|
Energie | 33 |
Wetterbonus |
|
Dauer | 4.0s |
Schadensfenster | 3.1s - 3.6s |
Schaden | 65 |
---|---|
Energie | 50 |
Nitroladung has a 100.0% chance to:
Schaden | 95 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 3.0s |
Schadensfenster | 1.5s - 2.8s |
Schaden | 75 |
---|---|
Energie | 55 |
Psychokinese has a 10.0% chance to:
Schaden | 180 |
---|---|
Energie | 100 |
Wetterbonus |
|
Dauer | 5.0s |
Schadensfenster | 2.8s - 4.8s |
Schaden | 150 |
---|---|
Energie | 80 |
Schaden | 140 |
---|---|
Energie | 100 |
Wetterbonus |
|
Dauer | 3.5s |
Schadensfenster | 3.0s - 3.5s |
Schaden | 150 |
---|---|
Energie | 75 |
Schaden | 90 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 2.5s |
Schadensfenster | 1.6s - 2.0s |
Schaden | 100 |
---|---|
Energie | 45 |
Stromstoß has a 100.0% chance to:
Schaden | 85 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 3.5s |
Schadensfenster | 3.2s - 3.5s |
Schaden | 80 |
---|---|
Energie | 60 |
Schaden | 160 |
---|---|
Energie | 100 |
Wetterbonus |
|
Dauer | 4.0s |
Schadensfenster | 2.6s - 3.8s |
Schaden | 130 |
---|---|
Energie | 55 |
Hitzekoller has a 100.0% chance to:
Schaden | 90 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 2.5s |
Schadensfenster | 1.6s - 2.5s |
Schaden | 90 |
---|---|
Energie | 50 |
Schaden | 90 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 4.0s |
Schadensfenster | 3.1s - 3.9s |
Schaden | 90 |
---|---|
Energie | 55 |
Energieball has a 10.0% chance to:
Schaden | 60 |
---|---|
Energie | 50 |
Wetterbonus |
|
Dauer | 1.5s |
Schadensfenster | 1.2s - 1.4s |
Schaden | 75 |
---|---|
Energie | 45 |
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 70 | 20.00 | 33 | - | 3.5s | 60 | 45 | - |
130 | 43.33 | 100 | - | 3.0s | 140 | 75 | - | |
| 80 | 22.86 | 50 | - | 3.5s | 45 | 45 | - |
100 | 40.00 | 100 | - | 2.5s | 100 | 60 | - | |
80 | 32.00 | 50 | - | 2.5s | 90 | 55 | - | |
45 | 30.00 | 33 | - | 1.5s | 50 | 35 | - | |
95 | 27.14 | 50 | - | 3.5s | 90 | 55 | - | |
| 90 | 22.50 | 50 | - | 4.0s | 90 | 55 | - |
80 | 26.67 | 50 | - | 3.0s | 80 | 50 | - | |
140 | 40.00 | 100 | - | 3.5s | 150 | 75 | - | |
40 | 20.00 | 33 | - | 2.0s | 40 | 40 | - | |
85 | 24.29 | 50 | - | 3.5s | 80 | 60 | - |
PWR steht für Stärke, DPS für Schaden pro Sekunde, ENG für erforderliche Energie, CD für Attackesdauer, DPE für Schaden pro Energiepunkt. DPT und EPT stehen für Schaden und Energie pro Runde und sind nur in PvP anwendbar.
Antik-Kraft has a 10.0% chance to:
Dampfwalze has a 50.0% chance to:
Nitroladung has a 100.0% chance to:
Psychokinese has a 10.0% chance to:
Stromstoß has a 100.0% chance to:
Hitzekoller has a 100.0% chance to:
Energieball has a 10.0% chance to:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Unlicht | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Gestein | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Stahl | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Eis | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
Kampf | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Psycho | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 |
Elektro | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Drache | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 |
Fee | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 |
Boden | ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Feuer | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
Pflanze | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Wasser | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |