Best Shadow Aerodactyl Raid Counters

Raid Battles

Find the best counters for defeating Shadow Aerodactyl in Pokémon GO. This page shows the top 50 Shadow Aerodactyl raid counters, including moves, DPS, TDO, faints, and time to win.

Shadow Aerodactyl CP range from Raids

Shadow Aerodactyl can be caught with the following Combat Power after being defeated in Raids:

  • From 1456 CP to 1590 CP, with no weather boost
  • From 1821 CP to 1988 CP with Partly Cloudy and Windy weather boost

Shadow Aerodactyl weaknesses

Shadow Aerodactyl type chart

When fighting Shadow Aerodactyl, keep in mind the that Rock and Flying-type Pokémon are weak to Electric, Ice, Rock, Steel, and Water-type moves. They take reduced damage from Bug, Fire, Flying, Ground, Normal, and Poison-type moves.

Shadow Aerodactyl takes increased damage from:Shadow Aerodactyl takes increased damage from:
+60.0%
  • ElectricElectric
  • IceIce
  • RockRock
  • SteelSteel
  • WaterWater
Shadow Aerodactyl takes reduced damage from:Shadow Aerodactyl takes reduced damage from:
-37.5%
  • BugBug
  • FireFire
  • FlyingFlying
  • GroundGround
  • NormalNormal
  • PoisonPoison

Best move-types and best weather for defeating Shadow Aerodactyl

Move-typeUsage (%)Weather
Electric104.0%
  • rainRain
Water100.0%
  • rainRain
Steel92.0%
  • snowSnow
Rock56.0%
  • partlyCloudyPartly Cloudy
Ice20.0%
  • snowSnow
Psychic12.0%
  • windyWindy
Dragon8.0%
  • windyWindy
Fighting4.0%
  • cloudyCloudy
Ghost4.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Aerodactyl in Raid Battles. Whether you're looking for the best counters to take Shadow Aerodactyl down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Aerodactyl counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.