Top Runerigus Counters in Pokémon GO Raids

Raid Battles

Runerigus CP range from Raids

Runerigus can be caught with the following Combat Power after being defeated in Raids:

  • From 1231 CP to 1299 CP, with no weather boost
  • From 1539 CP to 1624 CP with Sunny and Fog weather boost

Runerigus weaknesses

Runerigus type chart

When fighting Runerigus, keep in mind the that Ground and Ghost-type Pokémon are weak to Dark, Ghost, Grass, Ice, and Water-type moves. They take reduced damage from Bug, Rock, Electric, Fighting, Normal, and Poison-type moves.

Runerigus takes increased damage from:Runerigus takes increased damage from:
+60.0%
  • Dark
  • Ghost
  • Grass
  • Ice
  • Water
Runerigus takes reduced damage from:Runerigus takes reduced damage from:
-37.5%
  • Bug
  • Rock
-60.9%
  • Electric
  • Fighting
  • Normal
  • Poison

Best move-types and best weather for defeating Runerigus

Move-typeUsage (%)Weather
Grass94.0%
  • sunnySunny
Dark88.0%
  • fogFog
Ghost76.0%
  • fogFog
Water70.0%
  • rainRain
Ice34.0%
  • snowSnow
Psychic12.0%
  • windyWindy
Steel8.0%
  • snowSnow
Dragon6.0%
  • windyWindy
Flying4.0%
  • windyWindy
Ground4.0%
  • sunnySunny
Normal2.0%
  • partlyCloudyPartly Cloudy
Electric2.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Runerigus in Raid Battles. Whether you're looking for the best counters to take Runerigus down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Runerigus counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.