Best Hatenna Raid Counters

Raid Battles

Find the best counters for defeating Hatenna in Pokémon GO. Here are the top 100 Hatenna counters, including moves, DPS, TDO, faints, and time to win.

Hatenna CP range from Raids

Hatenna can be caught with the following Combat Power after being defeated in Raids:

  • From 451 CP to 492 CP, with no weather boost
  • From 563 CP to 615 CP with Windy weather boost

Hatenna weaknesses

Hatenna type chart

When fighting Hatenna, keep in mind the that Psychic-type Pokémon are weak to Bug, Dark, and Ghost-type moves. They take reduced damage from Fighting and Psychic-type moves.

Hatenna takes increased damage from:Hatenna takes increased damage from:
+60.0%
  • Bug
  • Dark
  • Ghost
Hatenna takes reduced damage from:Hatenna takes reduced damage from:
-37.5%
  • Fighting
  • Psychic

Best move-types and best weather for defeating Hatenna

Move-typeUsage (%)Weather
Ghost163.3%
  • fogFog
Dark106.7%
  • fogFog
Bug73.3%
  • rainRain
Psychic13.3%
  • windyWindy
Steel10.0%
  • snowSnow
Dragon6.7%
  • windyWindy
Normal6.7%
  • partlyCloudyPartly Cloudy
Flying3.3%
  • windyWindy
Electric3.3%
  • rainRain
Ice3.3%
  • snowSnow
Poison3.3%
  • cloudyCloudy
Fighting3.3%
  • cloudyCloudy
Grass3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Hatenna in Raid Battles. Whether you're looking for the best counters to take Hatenna down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Hatenna counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.