Best Coalossal Raid Counters

Raid Battles

Find the best counters for defeating Coalossal in Pokémon GO. Here are the top 100 Coalossal counters, including moves, DPS, TDO, faints, and time to win.

Coalossal CP range from Raids

Coalossal can be caught with the following Combat Power after being defeated in Raids:

  • From 1274 CP to 1344 CP, with no weather boost
  • From 1593 CP to 1680 CP with Partly Cloudy and Sunny weather boost

Coalossal weaknesses

Coalossal type chart

When fighting Coalossal, keep in mind the that Rock and Fire-type Pokémon are weak to Ground, Water, Fighting, and Rock-type moves. They take reduced damage from Bug, Fairy, Flying, Ice, Normal, Poison, and Fire-type moves.

Coalossal takes increased damage from:Coalossal takes increased damage from:
+156.0%
  • Ground
  • Water
+60.0%
  • Fighting
  • Rock
Coalossal takes reduced damage from:Coalossal takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Flying
  • Ice
  • Normal
  • Poison
-60.9%
  • Fire

Best move-types and best weather for defeating Coalossal

Move-typeUsage (%)Weather
Water226.7%
  • rainRain
Ground156.7%
  • sunnySunny
Fighting16.7%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Coalossal in Raid Battles. Whether you're looking for the best counters to take Coalossal down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Coalossal counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.