Best Mega Zygarde Raid Counters

Raid Battles

Find the best counters for defeating Mega Zygarde in Pokémon GO. This page shows the top 50 Mega Zygarde raid counters, including moves, DPS, TDO, faints, and time to win.

Mega Zygarde CP range from Raids

Mega Zygarde can be caught with the following Combat Power after being defeated in Raids:

  • From 4209 CP to 4341 CP, with no weather boost
  • From 5262 CP to 5426 CP with Windy and Sunny weather boost

Mega Zygarde weaknesses

Mega Zygarde type chart

When fighting Mega Zygarde, keep in mind the that Dragon and Ground-type Pokémon are weak to Ice, Dragon, and Fairy-type moves. They take reduced damage from Fire, Poison, Rock, and Electric-type moves.

Mega Zygarde takes increased damage from:Mega Zygarde takes increased damage from:
+156.0%
  • IceIce
+60.0%
  • DragonDragon
  • FairyFairy
Mega Zygarde takes reduced damage from:Mega Zygarde takes reduced damage from:
-37.5%
  • FireFire
  • PoisonPoison
  • RockRock
-75.6%
  • ElectricElectric

Best move-types and best weather for defeating Mega Zygarde

Move-typeUsage (%)Weather
Ice264.0%
  • snowSnow
Dragon92.0%
  • windyWindy
Psychic16.0%
  • windyWindy
Fairy8.0%
  • cloudyCloudy
Water8.0%
  • rainRain
Steel4.0%
  • snowSnow
Fighting4.0%
  • cloudyCloudy
Bug4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Zygarde in Raid Battles. Whether you're looking for the best counters to take Mega Zygarde down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Zygarde counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.