Best Latias Raid Counters

Raid Battles

Find the best counters for defeating Latias in Pokémon GO. Here are the top 100 Latias counters, including moves, DPS, TDO, faints, and time to win.

Latias CP range from Raids

Latias can be caught with the following Combat Power after being defeated in Raids:

  • From 1921 CP to 2006 CP, with no weather boost
  • From 2402 CP to 2507 CP with Windy weather boost

Latias weaknesses

Latias type chart

When fighting Latias, keep in mind the that Dragon and Psychic-type Pokémon are weak to Bug, Dark, Dragon, Fairy, Ghost, and Ice-type moves. They take reduced damage from Electric, Fighting, Fire, Grass, Psychic, and Water-type moves.

Latias takes increased damage from:Latias takes increased damage from:
+60.0%
  • BugBug
  • DarkDark
  • DragonDragon
  • FairyFairy
  • GhostGhost
  • IceIce
Latias takes reduced damage from:Latias takes reduced damage from:
-37.5%
  • ElectricElectric
  • FightingFighting
  • FireFire
  • GrassGrass
  • PsychicPsychic
  • WaterWater

Best move-types and best weather for defeating Latias

Move-typeUsage (%)Weather
Dragon200.0%
  • windyWindy
Ghost66.7%
  • fogFog
Dark40.0%
  • fogFog
Bug30.0%
  • rainRain
Ice20.0%
  • snowSnow
Fairy20.0%
  • cloudyCloudy
Psychic13.3%
  • windyWindy
Steel6.7%
  • snowSnow
Ground3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Latias in Raid Battles. Whether you're looking for the best counters to take Latias down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Latias counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.