Best Trapinch Raid Counters

Raid Battles

Find the best counters for defeating Trapinch in Pokémon GO. Here are the top 100 Trapinch counters, including moves, DPS, TDO, faints, and time to win.

Trapinch CP range from Raids

Trapinch can be caught with the following Combat Power after being defeated in Raids:

  • From 676 CP to 728 CP, with no weather boost
  • From 845 CP to 910 CP with Sunny weather boost

Trapinch weaknesses

Trapinch type chart

When fighting Trapinch, keep in mind the that Ground-type Pokémon are weak to Grass, Ice, and Water-type moves. They take reduced damage from Poison, Rock, and Electric-type moves.

Trapinch takes increased damage from:Trapinch takes increased damage from:
+60.0%
  • GrassGrass
  • IceIce
  • WaterWater
Trapinch takes reduced damage from:Trapinch takes reduced damage from:
-37.5%
  • PoisonPoison
  • RockRock
-60.9%
  • ElectricElectric

Best move-types and best weather for defeating Trapinch

Move-typeUsage (%)Weather
Water180.0%
  • rainRain
Grass106.7%
  • sunnySunny
Ice60.0%
  • snowSnow
Bug20.0%
  • rainRain
Dragon13.3%
  • windyWindy
Psychic13.3%
  • windyWindy
Flying6.7%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Trapinch in Raid Battles. Whether you're looking for the best counters to take Trapinch down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Trapinch counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.