Best Mega Houndoom Raid Counters

Raid Battles

Find the best counters for defeating Mega Houndoom in Pokémon GO. Here are the top 100 Mega Houndoom counters, including moves, DPS, TDO, faints, and time to win.

Mega Houndoom CP range from Raids

Mega Houndoom can be caught with the following Combat Power after being defeated in Raids:

  • From 2106 CP to 2195 CP, with no weather boost
  • From 2633 CP to 2744 CP with Fog and Sunny weather boost

Mega Houndoom weaknesses

Mega Houndoom type chart

When fighting Mega Houndoom, keep in mind the that Dark and Fire-type Pokémon are weak to Fighting, Ground, Rock, and Water-type moves. They take reduced damage from Dark, Fire, Ghost, Grass, Ice, Steel, and Psychic-type moves.

Mega Houndoom takes increased damage from:Mega Houndoom takes increased damage from:
+60.0%
  • Fighting
  • Ground
  • Rock
  • Water
Mega Houndoom takes reduced damage from:Mega Houndoom takes reduced damage from:
-37.5%
  • Dark
  • Fire
  • Ghost
  • Grass
  • Ice
  • Steel
-60.9%
  • Psychic

Best move-types and best weather for defeating Mega Houndoom

Move-typeUsage (%)Weather
Fighting130.0%
  • cloudyCloudy
Water106.7%
  • rainRain
Ground66.7%
  • sunnySunny
Rock56.7%
  • partlyCloudyPartly Cloudy
Dragon20.0%
  • windyWindy
Flying3.3%
  • windyWindy
Psychic3.3%
  • windyWindy
Normal3.3%
  • partlyCloudyPartly Cloudy
Bug3.3%
  • rainRain
Poison3.3%
  • cloudyCloudy
Electric3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Houndoom in Raid Battles. Whether you're looking for the best counters to take Mega Houndoom down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Houndoom counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.