Best Lanturn Raid Counters

Raid Battles

Find the best counters for defeating Lanturn in Pokémon GO. Here are the top 100 Lanturn counters, including moves, DPS, TDO, faints, and time to win.

Lanturn CP range from Raids

Lanturn can be caught with the following Combat Power after being defeated in Raids:

  • From 1125 CP to 1191 CP, with no weather boost
  • From 1406 CP to 1489 CP with Rain weather boost

Lanturn weaknesses

Lanturn type chart

When fighting Lanturn, keep in mind the that Water and Electric-type Pokémon are weak to Grass and Ground-type moves. They take reduced damage from Fire, Flying, Ice, Water, and Steel-type moves.

Lanturn takes increased damage from:Lanturn takes increased damage from:
+60.0%
  • Grass
  • Ground
Lanturn takes reduced damage from:Lanturn takes reduced damage from:
-37.5%
  • Fire
  • Flying
  • Ice
  • Water
-60.9%
  • Steel

Best move-types and best weather for defeating Lanturn

Move-typeUsage (%)Weather
Grass180.0%
  • sunnySunny
Ground130.0%
  • sunnySunny
Psychic30.0%
  • windyWindy
Fighting16.7%
  • cloudyCloudy
Bug13.3%
  • rainRain
Dragon13.3%
  • windyWindy
Normal6.7%
  • partlyCloudyPartly Cloudy
Electric3.3%
  • rainRain
Poison3.3%
  • cloudyCloudy
Ghost3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Lanturn in Raid Battles. Whether you're looking for the best counters to take Lanturn down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Lanturn counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.