Best Omastar Raid Counters

Raid Battles

Find the best counters for defeating Omastar in Pokémon GO. Here are the top 100 Omastar counters, including moves, DPS, TDO, faints, and time to win.

Omastar CP range from Raids

Omastar can be caught with the following Combat Power after being defeated in Raids:

  • From 1517 CP to 1592 CP, with no weather boost
  • From 1897 CP to 1990 CP with Partly Cloudy and Rain weather boost

Omastar weaknesses

Omastar type chart

When fighting Omastar, keep in mind the that Rock and Water-type Pokémon are weak to Grass, Electric, Fighting, and Ground-type moves. They take reduced damage from Flying, Ice, Normal, Poison, and Fire-type moves.

Omastar takes increased damage from:Omastar takes increased damage from:
+156.0%
  • Grass
+60.0%
  • Electric
  • Fighting
  • Ground
Omastar takes reduced damage from:Omastar takes reduced damage from:
-37.5%
  • Flying
  • Ice
  • Normal
  • Poison
-60.9%
  • Fire

Best move-types and best weather for defeating Omastar

Move-typeUsage (%)Weather
Grass333.3%
  • sunnySunny
Fighting40.0%
  • cloudyCloudy
Ground10.0%
  • sunnySunny
Electric6.7%
  • rainRain
Psychic6.7%
  • windyWindy
Normal3.3%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Omastar in Raid Battles. Whether you're looking for the best counters to take Omastar down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Omastar counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.