Best Jolteon Raid Counters

Raid Battles

Find the best counters for defeating Jolteon in Pokémon GO. This page shows the top 50 Jolteon raid counters, including moves, DPS, TDO, faints, and time to win.

Jolteon CP range from Raids

Jolteon can be caught with the following Combat Power after being defeated in Raids:

  • From 1574 CP to 1650 CP, with no weather boost
  • From 1967 CP to 2063 CP with Rain weather boost

Jolteon weaknesses

Jolteon type chart

When fighting Jolteon, keep in mind the that Electric-type Pokémon are weak to Ground-type moves. They take reduced damage from Electric, Flying, and Steel-type moves.

Jolteon takes increased damage from:Jolteon takes increased damage from:
+60.0%
  • GroundGround
Jolteon takes reduced damage from:Jolteon takes reduced damage from:
-37.5%
  • ElectricElectric
  • FlyingFlying
  • SteelSteel

Best move-types and best weather for defeating Jolteon

Move-typeUsage (%)Weather
Ground264.0%
  • sunnySunny
Psychic32.0%
  • windyWindy
Dragon24.0%
  • windyWindy
Bug20.0%
  • rainRain
Fighting16.0%
  • cloudyCloudy
Fire16.0%
  • sunnySunny
Ice12.0%
  • snowSnow
Normal8.0%
  • partlyCloudyPartly Cloudy
Poison4.0%
  • cloudyCloudy
Ghost4.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Jolteon in Raid Battles. Whether you're looking for the best counters to take Jolteon down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Jolteon counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.