Best Sandy Shocks Raid Counters

Raid Battles

Find the best counters for defeating Sandy Shocks in Pokémon GO. This page shows the top 50 Sandy Shocks raid counters, including moves, DPS, TDO, faints, and time to win.

Sandy Shocks CP range from Raids

Sandy Shocks can be caught with the following Combat Power after being defeated in Raids:

  • From 1871 CP to 1954 CP, with no weather boost
  • From 2339 CP to 2443 CP with Rain and Sunny weather boost

Sandy Shocks weaknesses

Sandy Shocks type chart

When fighting Sandy Shocks, keep in mind the that Electric and Ground-type Pokémon are weak to Grass, Ground, Ice, and Water-type moves. They take reduced damage from Flying, Poison, Rock, Steel, and Electric-type moves.

Sandy Shocks takes increased damage from:Sandy Shocks takes increased damage from:
+60.0%
  • GrassGrass
  • GroundGround
  • IceIce
  • WaterWater
Sandy Shocks takes reduced damage from:Sandy Shocks takes reduced damage from:
-37.5%
  • FlyingFlying
  • PoisonPoison
  • RockRock
  • SteelSteel
-75.6%
  • ElectricElectric

Best move-types and best weather for defeating Sandy Shocks

Move-typeUsage (%)Weather
Water120.0%
  • rainRain
Ground100.0%
  • sunnySunny
Grass96.0%
  • sunnySunny
Ice40.0%
  • snowSnow
Bug12.0%
  • rainRain
Psychic12.0%
  • windyWindy
Normal12.0%
  • partlyCloudyPartly Cloudy
Dragon8.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Sandy Shocks in Raid Battles. Whether you're looking for the best counters to take Sandy Shocks down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Sandy Shocks counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.