Best Nacli Raid Counters

Raid Battles

Find the best counters for defeating Nacli in Pokémon GO. Here are the top 100 Nacli counters, including moves, DPS, TDO, faints, and time to win.

Nacli CP range from Raids

Nacli can be caught with the following Combat Power after being defeated in Raids:

  • From 508 CP to 552 CP, with no weather boost
  • From 635 CP to 690 CP with Partly Cloudy weather boost

Nacli weaknesses

Nacli type chart

When fighting Nacli, keep in mind the that Rock-type Pokémon are weak to Fighting, Grass, Ground, Steel, and Water-type moves. They take reduced damage from Fire, Flying, Normal, and Poison-type moves.

Nacli takes increased damage from:Nacli takes increased damage from:
+60.0%
  • Fighting
  • Grass
  • Ground
  • Steel
  • Water
Nacli takes reduced damage from:Nacli takes reduced damage from:
-37.5%
  • Fire
  • Flying
  • Normal
  • Poison

Best move-types and best weather for defeating Nacli

Move-typeUsage (%)Weather
Fighting133.3%
  • cloudyCloudy
Water73.3%
  • rainRain
Ground60.0%
  • sunnySunny
Steel56.7%
  • snowSnow
Grass46.7%
  • sunnySunny
Psychic13.3%
  • windyWindy
Bug10.0%
  • rainRain
Electric3.3%
  • rainRain
Ghost3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Nacli in Raid Battles. Whether you're looking for the best counters to take Nacli down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Nacli counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.