Best Crocalor Raid Counters

Raid Battles

Find the best counters for defeating Crocalor in Pokémon GO. Here are the top 100 Crocalor counters, including moves, DPS, TDO, faints, and time to win.

Crocalor CP range from Raids

Crocalor can be caught with the following Combat Power after being defeated in Raids:

  • From 1044 CP to 1106 CP, with no weather boost
  • From 1305 CP to 1383 CP with Sunny weather boost

Crocalor weaknesses

Crocalor type chart

When fighting Crocalor, keep in mind the that Fire-type Pokémon are weak to Ground, Rock, and Water-type moves. They take reduced damage from Bug, Fairy, Fire, Grass, Ice, and Steel-type moves.

Crocalor takes increased damage from:Crocalor takes increased damage from:
+60.0%
  • Ground
  • Rock
  • Water
Crocalor takes reduced damage from:Crocalor takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Fire
  • Grass
  • Ice
  • Steel

Best move-types and best weather for defeating Crocalor

Move-typeUsage (%)Weather
Water126.7%
  • rainRain
Ground106.7%
  • sunnySunny
Rock93.3%
  • partlyCloudyPartly Cloudy
Psychic23.3%
  • windyWindy
Normal13.3%
  • partlyCloudyPartly Cloudy
Fighting13.3%
  • cloudyCloudy
Dragon10.0%
  • windyWindy
Flying6.7%
  • windyWindy
Poison3.3%
  • cloudyCloudy
Ghost3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Crocalor in Raid Battles. Whether you're looking for the best counters to take Crocalor down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Crocalor counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.