Best Sandaconda Raid Counters

Raid Battles

Find the best counters for defeating Sandaconda in Pokémon GO. Here are the top 100 Sandaconda counters, including moves, DPS, TDO, faints, and time to win.

Sandaconda CP range from Raids

Sandaconda can be caught with the following Combat Power after being defeated in Raids:

  • From 1520 CP to 1594 CP, with no weather boost
  • From 1900 CP to 1993 CP with Sunny weather boost

Sandaconda weaknesses

Sandaconda type chart

When fighting Sandaconda, keep in mind the that Ground-type Pokémon are weak to Grass, Ice, and Water-type moves. They take reduced damage from Poison, Rock, and Electric-type moves.

Sandaconda takes increased damage from:Sandaconda takes increased damage from:
+60.0%
  • Grass
  • Ice
  • Water
Sandaconda takes reduced damage from:Sandaconda takes reduced damage from:
-37.5%
  • Poison
  • Rock
-60.9%
  • Electric

Best move-types and best weather for defeating Sandaconda

Move-typeUsage (%)Weather
Grass140.0%
  • sunnySunny
Water126.7%
  • rainRain
Ice56.7%
  • snowSnow
Dragon23.3%
  • windyWindy
Psychic20.0%
  • windyWindy
Bug13.3%
  • rainRain
Flying6.7%
  • windyWindy
Normal3.3%
  • partlyCloudyPartly Cloudy
Ground3.3%
  • sunnySunny
Steel3.3%
  • snowSnow
Ghost3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Sandaconda in Raid Battles. Whether you're looking for the best counters to take Sandaconda down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Sandaconda counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.