Best Dewpider Raid Counters

Raid Battles

Find the best counters for defeating Dewpider in Pokémon GO. This page shows the top 50 Dewpider raid counters, including moves, DPS, TDO, faints, and time to win.

Dewpider CP range from Raids

Dewpider can be caught with the following Combat Power after being defeated in Raids:

  • From 370 CP to 408 CP, with no weather boost
  • From 462 CP to 510 CP with Rain weather boost

Dewpider weaknesses

Dewpider type chart

When fighting Dewpider, keep in mind the that Water and Bug-type Pokémon are weak to Electric, Flying, and Rock-type moves. They take reduced damage from Fighting, Ground, Ice, Steel, and Water-type moves.

Dewpider takes increased damage from:Dewpider takes increased damage from:
+60.0%
  • ElectricElectric
  • FlyingFlying
  • RockRock
Dewpider takes reduced damage from:Dewpider takes reduced damage from:
-37.5%
  • FightingFighting
  • GroundGround
  • IceIce
  • SteelSteel
  • WaterWater

Best move-types and best weather for defeating Dewpider

Move-typeUsage (%)Weather
Flying136.0%
  • windyWindy
Electric132.0%
  • rainRain
Rock76.0%
  • partlyCloudyPartly Cloudy
Normal16.0%
  • partlyCloudyPartly Cloudy
Dragon16.0%
  • windyWindy
Psychic16.0%
  • windyWindy
Fairy4.0%
  • cloudyCloudy
Poison4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Dewpider in Raid Battles. Whether you're looking for the best counters to take Dewpider down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Dewpider counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.