Best Incineroar Raid Counters

Raid Battles

Find the best counters for defeating Incineroar in Pokémon GO. This page shows the top 50 Incineroar raid counters, including moves, DPS, TDO, faints, and time to win.

Incineroar CP range from Raids

Incineroar can be caught with the following Combat Power after being defeated in Raids:

  • From 1634 CP to 1712 CP, with no weather boost
  • From 2043 CP to 2140 CP with Sunny and Fog weather boost

Incineroar weaknesses

Incineroar type chart

When fighting Incineroar, keep in mind the that Fire and Dark-type Pokémon are weak to Fighting, Ground, Rock, and Water-type moves. They take reduced damage from Dark, Fire, Ghost, Grass, Ice, Steel, and Psychic-type moves.

Incineroar takes increased damage from:Incineroar takes increased damage from:
+60.0%
  • FightingFighting
  • GroundGround
  • RockRock
  • WaterWater
Incineroar takes reduced damage from:Incineroar takes reduced damage from:
-37.5%
  • DarkDark
  • FireFire
  • GhostGhost
  • GrassGrass
  • IceIce
  • SteelSteel
-60.9%
  • PsychicPsychic

Best move-types and best weather for defeating Incineroar

Move-typeUsage (%)Weather
Fighting148.0%
  • cloudyCloudy
Water84.0%
  • rainRain
Ground68.0%
  • sunnySunny
Rock60.0%
  • partlyCloudyPartly Cloudy
Dragon16.0%
  • windyWindy
Psychic4.0%
  • windyWindy
Flying4.0%
  • windyWindy
Normal4.0%
  • partlyCloudyPartly Cloudy
Electric4.0%
  • rainRain
Bug4.0%
  • rainRain
Poison4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Incineroar in Raid Battles. Whether you're looking for the best counters to take Incineroar down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Incineroar counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.