Incineroar Pokémon GO PvP Guide: IVs, Moveset & Rankings

IV Chart
Great League League icon

Great League

  • 0ATK
  • 11DEF
  • 14STA
1500 CPLevel 19

Incineroar Great League PvP Analysis (Best IVs & Moves)

Incineroar is ranked 393 out of 1129 Pokémon eligible for the Great League. Incineroar's best Great League moves are Fire Fang, Brutal Swing, and Blast Burn. Incineroar's best IVs for the Great League are 0/11/14, available at level 19 and 1500 CP.

Tier Ranking B Tier#394External Link
Best IVs0/11/14
Max CP1500 CP
Best Moves
Ultra League icon

Ultra League

  • 0ATK
  • 15DEF
  • 15STA
2500 CPLevel 32.5

Incineroar Ultra League PvP Analysis (Best IVs & Moves)

Incineroar is ranked 195 out of 831 Pokémon eligible for the Ultra League. Incineroar's best Ultra League moves are Snarl, Brutal Swing, and Blast Burn. Incineroar's best IVs for the Ultra League are 0/15/15, available at level 32.5 and 2500 CP.

Tier Ranking A Tier#196External Link
Best IVs0/15/15
Max CP2500 CP
Best Moves
Master League icon

Master League

  • 15ATK
  • 15DEF
  • 15STA
3387 CPLevel 50

Incineroar Master League PvP Analysis (Best IVs & Moves)

Incineroar is ranked 241 out of 401 Pokémon eligible for the Master League. Incineroar's best Master League moves are Snarl, Blast Burn, and Darkest Lariat. Incineroar's best IVs for the Master League are 15/15/15, available at level 50 and 3387 CP.

Tier Ranking C Tier#242External Link
Best IVs15/15/15
Max CP3387 CP
Best Moves
InfoMore information

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
FireFire Fang Multipurpose4.003.00861s
DarkSnarl Fast Charge1.674.335132s
FightingDouble Kick Fast Charge2.674.008122s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Charged Attacks

Name
DPE 🔽
PWR
ENG
FireBlast Burn *General2.2011050
DarkDarkest Lariat General2.0012060
FireFire Blast Nuke1.7514080
DarkDark Pulse General1.608050
DarkBrutal Swing Spam / Bait1.575535
FireBlaze Kick Spam / Bait1.506040
FireFlame Charge Spam / BaitBoost
Special effectsSpecial

Flame Charge has a 100.0% chance to:

  • Increase User's Attack by 25.0%
1.306550
FightingDrain Punch Spam / BaitBoost
Special effectsSpecial

Drain Punch has a 100.0% chance to:

  • Increase User's Defense by 25.0%
1.004040

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Best PvP Moveset Analysis

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
FireFire Fang MultipurposeDarkDark Pulse General9s (9)114
FireFire Fang MultipurposeFireFlame Charge Spam / BaitBoost
Special effectsSpecial

Flame Charge has a 100.0% chance to:

  • Increase User's Attack by 25.0%
9s (9)104
FireFire Fang MultipurposeFireFire Blast Nuke14s (14)191
FireFire Fang MultipurposeFireBlast Burn *General9s (9)136
FireFire Fang MultipurposeFightingDrain Punch Spam / BaitBoost
Special effectsSpecial

Drain Punch has a 100.0% chance to:

  • Increase User's Defense by 25.0%
7s (7)70
FireFire Fang MultipurposeFireBlaze Kick Spam / Bait7s (7)89
FireFire Fang MultipurposeDarkBrutal Swing Spam / Bait6s (6)80
FireFire Fang MultipurposeDarkDarkest Lariat General10s (10)154
DarkSnarl Fast ChargeDarkDark Pulse General6s (4)76
DarkSnarl Fast ChargeFireFlame Charge Spam / BaitBoost
Special effectsSpecial

Flame Charge has a 100.0% chance to:

  • Increase User's Attack by 25.0%
6s (4)65
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