Best Florges Raid Counters

Raid Battles

Find the best counters for defeating Florges in Pokémon GO. Here are the top 100 Florges counters, including moves, DPS, TDO, faints, and time to win.

Florges CP range from Raids

Florges can be caught with the following Combat Power after being defeated in Raids:

  • From 1767 CP to 1848 CP, with no weather boost
  • From 2209 CP to 2310 CP with Cloudy weather boost

Florges weaknesses

Florges type chart

When fighting Florges, keep in mind the that Fairy-type Pokémon are weak to Poison and Steel-type moves. They take reduced damage from Bug, Dark, Fighting, and Dragon-type moves.

Florges takes increased damage from:Florges takes increased damage from:
+60.0%
  • PoisonPoison
  • SteelSteel
Florges takes reduced damage from:Florges takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
  • FightingFighting
-60.9%
  • DragonDragon

Best move-types and best weather for defeating Florges

Move-typeUsage (%)Weather
Steel220.0%
  • snowSnow
Poison93.3%
  • cloudyCloudy
Psychic33.3%
  • windyWindy
Ghost20.0%
  • fogFog
Flying13.3%
  • windyWindy
Fairy6.7%
  • cloudyCloudy
Normal6.7%
  • partlyCloudyPartly Cloudy
Ice6.7%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Florges in Raid Battles. Whether you're looking for the best counters to take Florges down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Florges counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.