Best Zekrom Raid Counters

Raid Battles

Find the best counters for defeating Zekrom in Pokémon GO. Here are the top 100 Zekrom counters, including moves, DPS, TDO, faints, and time to win.

Zekrom CP range from Raids

Zekrom can be caught with the following Combat Power after being defeated in Raids:

  • From 2217 CP to 2307 CP, with no weather boost
  • From 2771 CP to 2884 CP with Windy and Rain weather boost

Zekrom weaknesses

Zekrom type chart

When fighting Zekrom, keep in mind the that Dragon and Electric-type Pokémon are weak to Dragon, Fairy, Ground, and Ice-type moves. They take reduced damage from Fire, Flying, Grass, Steel, Water, and Electric-type moves.

Zekrom takes increased damage from:Zekrom takes increased damage from:
+60.0%
  • DragonDragon
  • FairyFairy
  • GroundGround
  • IceIce
Zekrom takes reduced damage from:Zekrom takes reduced damage from:
-37.5%
  • FireFire
  • FlyingFlying
  • GrassGrass
  • SteelSteel
  • WaterWater
-60.9%
  • ElectricElectric

Best move-types and best weather for defeating Zekrom

Move-typeUsage (%)Weather
Dragon266.7%
  • windyWindy
Ground60.0%
  • sunnySunny
Ice40.0%
  • snowSnow
Psychic13.3%
  • windyWindy
Fairy13.3%
  • cloudyCloudy
Bug6.7%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Zekrom in Raid Battles. Whether you're looking for the best counters to take Zekrom down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Zekrom counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.