Best Giratina (Origin Forme) Raid Counters

Raid Battles

Find the best counters for defeating Giratina (Origin Forme) in Pokémon GO. Here are the top 100 Giratina (Origin Forme) counters, including moves, DPS, TDO, faints, and time to win.

Giratina (Origin Forme) CP range from Raids

Giratina (Origin Forme) can be caught with the following Combat Power after being defeated in Raids:

  • From 2018 CP to 2105 CP, with no weather boost
  • From 2523 CP to 2631 CP with Fog and Windy weather boost

Giratina (Origin Forme) weaknesses

Giratina (Origin Forme) type chart

When fighting Giratina (Origin Forme), keep in mind the that Ghost and Dragon-type Pokémon are weak to Dark, Dragon, Fairy, Ghost, and Ice-type moves. They take reduced damage from Bug, Electric, Fire, Grass, Poison, Water, Fighting, and Normal-type moves.

Giratina (Origin Forme) takes increased damage from:Giratina (Origin Forme) takes increased damage from:
+60.0%
  • DarkDark
  • DragonDragon
  • FairyFairy
  • GhostGhost
  • IceIce
Giratina (Origin Forme) takes reduced damage from:Giratina (Origin Forme) takes reduced damage from:
-37.5%
  • BugBug
  • ElectricElectric
  • FireFire
  • GrassGrass
  • PoisonPoison
  • WaterWater
-60.9%
  • FightingFighting
  • NormalNormal

Best move-types and best weather for defeating Giratina (Origin Forme)

Move-typeUsage (%)Weather
Dragon220.0%
  • windyWindy
Dark73.3%
  • fogFog
Ghost33.3%
  • fogFog
Ice26.7%
  • snowSnow
Fairy20.0%
  • cloudyCloudy
Psychic13.3%
  • windyWindy
Steel6.7%
  • snowSnow
Ground6.7%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Giratina (Origin Forme) in Raid Battles. Whether you're looking for the best counters to take Giratina (Origin Forme) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Giratina (Origin Forme) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.