Top Vespiquen Counters in Pokémon GO Raids

Raid Battles

Vespiquen CP range from Raids

Vespiquen can be caught with the following Combat Power after being defeated in Raids:

  • From 1082 CP to 1145 CP, with no weather boost
  • From 1353 CP to 1432 CP with Rain and Windy weather boost

Vespiquen weaknesses

Vespiquen type chart

When fighting Vespiquen, keep in mind the that Bug and Flying-type Pokémon are weak to Rock, Electric, Fire, Flying, and Ice-type moves. They take reduced damage from Bug, Fighting, Grass, and Ground-type moves.

Vespiquen takes increased damage from:Vespiquen takes increased damage from:
+156.0%
  • Rock
+60.0%
  • Electric
  • Fire
  • Flying
  • Ice
Vespiquen takes reduced damage from:Vespiquen takes reduced damage from:
-37.5%
  • Bug
-60.9%
  • Fighting
  • Grass
-75.6%
  • Ground

Best move-types and best weather for defeating Vespiquen

Move-typeUsage (%)Weather
Rock214.0%
  • partlyCloudyPartly Cloudy
Fire72.0%
  • sunnySunny
Flying42.0%
  • windyWindy
Electric42.0%
  • rainRain
Ice12.0%
  • snowSnow
Bug6.0%
  • rainRain
Normal2.0%
  • partlyCloudyPartly Cloudy
Dragon2.0%
  • windyWindy
Steel2.0%
  • snowSnow
Fairy2.0%
  • cloudyCloudy
Ghost2.0%
  • fogFog
Poison2.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Vespiquen in Raid Battles. Whether you're looking for the best counters to take Vespiquen down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Vespiquen counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.