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  • Shadow Infernape (Shadow)Overview
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Best Pokémon Raid Counters in Pokémon GO

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Best Shadow Infernape Raid Counters in Pokémon GO

Raid Battles

Build your team to defeat Shadow Infernape in Pokémon GO. Compare the strongest raid counters and their recommended attacks, explore weather boosts, and check catch CP before your next raid.

Best counter 👑

Mega Mewtwo Y (Mega Y)Mega Mewtwo Y
PsychicConfusionPsychicPsystrike
#1
Mega Mewtwo X (Mega X)Mega Mewtwo X
PsychicConfusionPsychicPsystrike
#2
Mega Rayquaza (Mega)Mega Rayquaza
FlyingAir SlashFlyingDragon Ascent+
#3
Shadow Mewtwo (Shadow)Shadow Mewtwo
PsychicPsycho CutPsychicPsystrike
#4
Mega Latios (Mega)Mega Latios
PsychicZen HeadbuttPsychicLuster Purge+
#5
RayquazaRayquaza
FlyingAir SlashFlyingDragon Ascent
#6
Mega Garchomp (Mega)Mega Garchomp
GroundMud ShotGroundEarthquake+
#7
50 of 50 matches
Page 1 of 3
Scroll horizontally to see more columns. When focused, use the left and right arrow keys.
Data table
SS1.Mega Mewtwo Y (Mega Y)Mega Mewtwo YPsychicConfusionPsychicPsystrike49.0850.851497.3274s
2.Mega Mewtwo X (Mega X)Mega Mewtwo XPsychicConfusionPsychicPsystrike47.1248.941394.0276s
S3.Mega Rayquaza (Mega)Mega RayquazaFlyingAir SlashFlyingDragon Ascent+42.0043.111626.2287s
A4.Shadow Mewtwo (Shadow)Shadow MewtwoPsychicPsycho CutPsychicPsystrike39.7143.40846.7486s
5.Mega Latios (Mega)Mega LatiosPsychicZen HeadbuttPsychicLuster Purge+38.2339.301355.8294s
B6.RayquazaRayquazaFlyingAir SlashFlyingDragon Ascent37.7538.971134.9397s
7.Mega Garchomp (Mega)Mega GarchompGroundMud ShotGroundEarthquake+37.3338.531248.5297s
8.Shadow Moltres (Shadow)Shadow MoltresFlyingWing AttackFlyingFly36.9938.53967.5398s
9.Primal Groudon (Primal)Primal GroudonGroundMud ShotGroundPrecipice Blades36.9038.051345.4297s
10.Primal Kyogre (Primal)Primal KyogreWaterWaterfallWaterOrigin Pulse36.1737.881317.2297s
11.Mega Alakazam (Mega)Mega AlakazamPsychicPsycho CutPsychicPsyshock+36.1439.69751.9493s
C12.Mega Delphox (Mega)Mega DelphoxPsychicZen HeadbuttPsychicPsychic34.8435.951149.43104s
13.Shadow Salamence (Shadow)Shadow SalamenceDragonDragon TailFlyingFly34.6136.63895.74103s
14.Mega Gardevoir (Mega)Mega GardevoirPsychicConfusionPsychicPsychic34.2036.761013.63101s
15.Mega Gallade (Mega)Mega GalladePsychicConfusionPsychicPsychic34.0636.77849.74102s
16.Mega Staraptor (Mega)Mega StaraptorFlyingGustFlyingFly34.0035.95909.23105s
17.MewtwoMewtwoPsychicConfusionPsychicPsystrike34.0036.68849.94102s
18.Shadow Latios (Shadow)Shadow LatiosPsychicZen HeadbuttPsychicPsychic33.6735.60905.93106s
19.Mega Latias (Mega)Mega LatiasPsychicZen HeadbuttPsychicMist Ball+33.5334.291438.12108s
D20.Mega Starmie (Mega)Mega StarmiePsychicPsywaveWaterLiquidation+31.6833.50903.63105s
1–20 of 50
Page 1 of 3

Shadow Infernape CP range from Raids

Shadow Infernape can be caught with the following Combat Power after being defeated in Raids:

  • From 1401 CP to 1533 CP, with no weather boost
  • From 1752 CP to 1916 CP with Sunny and Cloudy weather boost

Estimated raid group size

Plan for roughly 1–2 Trainers with teams comparable to the leading counters.

This is a planning estimate, not a guaranteed minimum. Weaker teams, dodging, the boss’s moves and connection delays can require more Trainers.

Shadow Infernape weaknesses

Shadow Infernape takes increased damage from:

  • FlyingFlying160%
  • GroundGround160%
  • WaterWater160%
  • PsychicPsychic160%

Shadow Infernape takes reduced damage from:

  • BugBug39.1%
  • SteelSteel62.5%
  • FireFire62.5%
  • GrassGrass62.5%
  • IceIce62.5%
  • DarkDark62.5%

Weather boosts for super-effective attacks

These weather conditions boost attacks that exploit the boss’s weaknesses. Use the weather setting above to compare your counters.

  • Sunny

    • GroundGround
  • Rain

    • WaterWater
  • Windy

    • FlyingFlying
    • PsychicPsychic

Shadow Infernape raid counters FAQ

How are raid counters ranked?

Counters are ranked by eDPS (effective damage per second), accounting for damage, survival and time spent rejoining. Scores average the boss’s modeled attacks. DPS measures damage per second; TDO estimates damage before fainting. The model uses six copies of an attacker to compare performance, which is not a legal team for Mega or Primal Pokémon.

Time to Win (TTW) and faint counts are estimates based on your selected settings, including friendship. Other factors, such as damage boosts from another Trainer’s Mega-Evolved Pokémon and connection delays, can change real battle results.

What do the ranking tiers mean?

Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.

Tiers compare the up to 50 counters returned for the selected settings. Search filters that selection, not the entire Pokédex. No minimum CP filter is applied.

Which settings affect the results?

Defaults use Level 50 attackers, perfect IVs, no friendship or weather boost, no Party Power and 10 seconds to rejoin. Mega Level defaults to 4. Released Shadow, Mega and Primal Pokémon and legacy moves are included where eligible. Change the settings to reflect your team; the group estimate updates with the results.

Can weather also boost the raid boss?

Yes. Weather boosts attacks of matching types for both your Pokémon and the raid boss. The boss’s attack types determine which attacks receive the boost. A weather condition that helps your counters can also make the boss hit harder, so compare the rankings with the actual weather selected.

Estimated raid group size

The estimate combines the modeled Trainer requirements of the top 12 regular or Shadow counters and the top two Mega or Primal counters, weighted 75% and 25%. It is a rough comparison, not a simulation of your group.

This is a planning estimate, not a guaranteed minimum. Weaker teams, dodging, the boss’s moves and connection delays can require more Trainers.

What does the asterisk beside a move mean?

An asterisk (*) marks a legacy move. A recommended moveset may rely on one, so check how to get it before investing in that Pokémon. It may require an event, an Elite TM or another special method. Some legacy moves cannot be learned with an Elite TM. Excluding legacy moves can change the recommended moveset and ranking.

How reliable are these counters to Shadow Infernape?

These counters are very reliable for comparing attackers under the selected battle settings. These counters are calculated for Shadow Infernape, using the boss’s stats and typing alongside each attacker’s stats and moves. The raid level and battle settings are shown so you can check the assumptions and compare alternatives. Scores estimate performance under those conditions; your Pokémon’s IVs, dodging and the boss’s attacks can affect the result of a real raid.

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