Top Lugia Counters in Pokémon GO Raids

Raid Battles

Lugia CP range from Raids

Lugia can be caught with the following Combat Power after being defeated in Raids:

  • From 2028 CP to 2115 CP, with no weather boost
  • From 2535 CP to 2645 CP with Windy weather boost

Lugia weaknesses

Lugia type chart

When fighting Lugia, keep in mind the that Psychic and Flying-type Pokémon are weak to Dark, Electric, Ghost, Ice, and Rock-type moves. They take reduced damage from Grass, Psychic, Fighting, and Ground-type moves.

Lugia takes increased damage from:Lugia takes increased damage from:
+60.0%
  • Dark
  • Electric
  • Ghost
  • Ice
  • Rock
Lugia takes reduced damage from:Lugia takes reduced damage from:
-37.5%
  • Grass
  • Psychic
-60.9%
  • Fighting
  • Ground

Best move-types and best weather for defeating Lugia

Move-typeUsage (%)Weather
Dark86.0%
  • fogFog
Electric82.0%
  • rainRain
Ghost76.0%
  • fogFog
Rock72.0%
  • partlyCloudyPartly Cloudy
Ice44.0%
  • snowSnow
Steel14.0%
  • snowSnow
Dragon10.0%
  • windyWindy
Flying6.0%
  • windyWindy
Psychic6.0%
  • windyWindy
Water2.0%
  • rainRain
Bug2.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Lugia in Raid Battles. Whether you're looking for the best counters to take Lugia down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Lugia counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.