Best Qwilfish Raid Counters

Raid Battles

Find the best counters for defeating Qwilfish in Pokémon GO. Here are the top 100 Qwilfish counters, including moves, DPS, TDO, faints, and time to win.

Qwilfish CP range from Raids

Qwilfish can be caught with the following Combat Power after being defeated in Raids:

  • From 1107 CP to 1172 CP, with no weather boost
  • From 1384 CP to 1465 CP with Rain and Cloudy weather boost

Qwilfish weaknesses

Qwilfish type chart

When fighting Qwilfish, keep in mind the that Water and Poison-type Pokémon are weak to Electric, Ground, and Psychic-type moves. They take reduced damage from Bug, Fairy, Fighting, Fire, Ice, Poison, Steel, and Water-type moves.

Qwilfish takes increased damage from:Qwilfish takes increased damage from:
+60.0%
  • Electric
  • Ground
  • Psychic
Qwilfish takes reduced damage from:Qwilfish takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Fighting
  • Fire
  • Ice
  • Poison
  • Steel
  • Water

Best move-types and best weather for defeating Qwilfish

Move-typeUsage (%)Weather
Psychic186.7%
  • windyWindy
Electric110.0%
  • rainRain
Ground73.3%
  • sunnySunny
Normal10.0%
  • partlyCloudyPartly Cloudy
Dragon10.0%
  • windyWindy
Ghost6.7%
  • fogFog
Flying3.3%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Qwilfish in Raid Battles. Whether you're looking for the best counters to take Qwilfish down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Qwilfish counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.