- Overview
- Counters
- CP & IV
- PvP
- Moves
Qwilfish learns 2 Fast Attacks (Water Gun and Poison Sting), covering Water and Poison-type damage. Water Gun and Poison Sting get STAB, the same-type attack bonus, for ×1.2 damage.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 8.00 | 6 | 12.00 | 0.5s | 4 | 9 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 3 | 3 | - | |||
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Qwilfish learns 7 Charged Attacks (Ice Beam, Aqua Tail, Shadow Ball, Sludge Wave, Scald, Acid Spray, and Fell Stinger), covering Ice, Water, Ghost, Poison, and Bug-type damage. Aqua Tail, Sludge Wave, Scald, and Acid Spray get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 20 | 6.67 | 50 | 0.40 | 3.0s | 20 | 45 | - |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 55 | 35 | - | |
| 45 | 22.50 | 33 | 1.36 | 2.0s | 20 | 35 | - |
| 95 | 27.14 | 50 | 1.90 | 3.5s | 90 | 55 | - | |
| 75 | 21.43 | 50 | 1.50 | 3.5s | 85 | 50 | - |
| 100 | 33.33 | 50 | 2.00 | 3.0s | 90 | 50 | - | |
| 105 | 35.00 | 100 | 1.05 | 3.0s | 110 | 65 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 |
Scald has a 30.0% chance to:
Acid Spray has a 100.0% chance to:
Fell Stinger has a 100.0% chance to:
| 1. | 8.54 | 10.02 | 143.2 | ||
| 2. | 8.32 | 9.75 | 139.4 | ||
| 3. | 8.23 | 9.65 | 137.9 | ||
| 4. | 7.96 | 9.34 | 133.5 | ||
| 5. | 7.80 | 9.15 | 130.7 | ||
| 6. | 7.72 | 9.06 | 129.5 | ||
| 7. | 7.56 | 8.87 | 126.8 | ||
| 8. | 7.51 | 8.81 | 125.9 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.