Best Shadow Seadra Raid Counters

Raid Battles

Find the best counters for defeating Shadow Seadra in Pokémon GO. Here are the top 100 Shadow Seadra counters, including moves, DPS, TDO, faints, and time to win.

Shadow Seadra CP range from Raids

Shadow Seadra can be caught with the following Combat Power after being defeated in Raids:

  • From 1080 CP to 1196 CP, with no weather boost
  • From 1351 CP to 1495 CP with Rain weather boost

Shadow Seadra weaknesses

Shadow Seadra type chart

When fighting Shadow Seadra, keep in mind the that Water-type Pokémon are weak to Electric and Grass-type moves. They take reduced damage from Fire, Ice, Steel, and Water-type moves.

Shadow Seadra takes increased damage from:Shadow Seadra takes increased damage from:
+60.0%
  • Electric
  • Grass
Shadow Seadra takes reduced damage from:Shadow Seadra takes reduced damage from:
-37.5%
  • Fire
  • Ice
  • Steel
  • Water

Best move-types and best weather for defeating Shadow Seadra

Move-typeUsage (%)Weather
Electric166.7%
  • rainRain
Grass143.3%
  • sunnySunny
Psychic26.7%
  • windyWindy
Fighting20.0%
  • cloudyCloudy
Dragon13.3%
  • windyWindy
Normal10.0%
  • partlyCloudyPartly Cloudy
Bug6.7%
  • rainRain
Flying3.3%
  • windyWindy
Poison3.3%
  • cloudyCloudy
Ghost3.3%
  • fogFog
Ground3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Seadra in Raid Battles. Whether you're looking for the best counters to take Shadow Seadra down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Seadra counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.