Best Scovillain Raid Counters

Raid Battles

Find the best counters for defeating Scovillain in Pokémon GO. This page shows the top 50 Scovillain raid counters, including moves, DPS, TDO, faints, and time to win.

Scovillain CP range from Raids

Scovillain can be caught with the following Combat Power after being defeated in Raids:

  • From 1255 CP to 1324 CP, with no weather boost
  • From 1569 CP to 1655 CP with Sunny weather boost

Scovillain weaknesses

Scovillain type chart

When fighting Scovillain, keep in mind the that Grass and Fire-type Pokémon are weak to Flying, Poison, and Rock-type moves. They take reduced damage from Electric, Fairy, Steel, and Grass-type moves.

Scovillain takes increased damage from:Scovillain takes increased damage from:
+60.0%
  • FlyingFlying
  • PoisonPoison
  • RockRock
Scovillain takes reduced damage from:Scovillain takes reduced damage from:
-37.5%
  • ElectricElectric
  • FairyFairy
  • SteelSteel
-60.9%
  • GrassGrass

Best move-types and best weather for defeating Scovillain

Move-typeUsage (%)Weather
Flying172.0%
  • windyWindy
Rock72.0%
  • partlyCloudyPartly Cloudy
Poison52.0%
  • cloudyCloudy
Psychic44.0%
  • windyWindy
Dragon20.0%
  • windyWindy
Ghost12.0%
  • fogFog
Fire8.0%
  • sunnySunny
Normal8.0%
  • partlyCloudyPartly Cloudy
Electric4.0%
  • rainRain
Dark4.0%
  • fogFog
Fighting4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Scovillain in Raid Battles. Whether you're looking for the best counters to take Scovillain down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Scovillain counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.