Best Overqwil Raid Counters

Raid Battles

Find the best counters for defeating Overqwil in Pokémon GO. Here are the top 100 Overqwil counters, including moves, DPS, TDO, faints, and time to win.

Overqwil CP range from Raids

Overqwil can be caught with the following Combat Power after being defeated in Raids:

  • From 1606 CP to 1683 CP, with no weather boost
  • From 2008 CP to 2104 CP with Fog and Cloudy weather boost

Overqwil weaknesses

Overqwil type chart

When fighting Overqwil, keep in mind the that Dark and Poison-type Pokémon are weak to Ground-type moves. They take reduced damage from Dark, Ghost, Grass, Poison, and Psychic-type moves.

Overqwil takes increased damage from:Overqwil takes increased damage from:
+60.0%
  • Ground
Overqwil takes reduced damage from:Overqwil takes reduced damage from:
-37.5%
  • Dark
  • Ghost
  • Grass
  • Poison
  • Psychic

Best move-types and best weather for defeating Overqwil

Move-typeUsage (%)Weather
Ground223.3%
  • sunnySunny
Dragon40.0%
  • windyWindy
Steel26.7%
  • snowSnow
Fighting23.3%
  • cloudyCloudy
Fire20.0%
  • sunnySunny
Normal16.7%
  • partlyCloudyPartly Cloudy
Flying13.3%
  • windyWindy
Bug13.3%
  • rainRain
Ice10.0%
  • snowSnow
Water6.7%
  • rainRain
Rock3.3%
  • partlyCloudyPartly Cloudy
Psychic3.3%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Overqwil in Raid Battles. Whether you're looking for the best counters to take Overqwil down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Overqwil counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.