Best Basculegion Raid Counters

Raid Battles

Find the best counters for defeating Basculegion in Pokémon GO. This page shows the top 50 Basculegion raid counters, including moves, DPS, TDO, faints, and time to win.

Basculegion CP range from Raids

Basculegion can be caught with the following Combat Power after being defeated in Raids:

  • From 4 CP to 9 CP, with no weather boost
  • From 5 CP to 11 CP with Rain and Fog weather boost

Basculegion weaknesses

Basculegion type chart

When fighting Basculegion, keep in mind the that Water and Ghost-type Pokémon are weak to Dark, Electric, Ghost, and Grass-type moves. They take reduced damage from Bug, Fire, Ice, Poison, Steel, Water, Fighting, and Normal-type moves.

Basculegion takes increased damage from:Basculegion takes increased damage from:
+60.0%
  • DarkDark
  • ElectricElectric
  • GhostGhost
  • GrassGrass
Basculegion takes reduced damage from:Basculegion takes reduced damage from:
-37.5%
  • BugBug
  • FireFire
  • IceIce
  • PoisonPoison
  • SteelSteel
  • WaterWater
-60.9%
  • FightingFighting
  • NormalNormal

Best move-types and best weather for defeating Basculegion

Move-typeUsage (%)Weather
Electric104.0%
  • rainRain
Dark92.0%
  • fogFog
Grass88.0%
  • sunnySunny
Ghost76.0%
  • fogFog
Psychic20.0%
  • windyWindy
Dragon12.0%
  • windyWindy
Flying4.0%
  • windyWindy
Ground4.0%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Basculegion in Raid Battles. Whether you're looking for the best counters to take Basculegion down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Basculegion counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.