Best Zacian Raid Counters

Raid Battles

Find the best counters for defeating Zacian in Pokémon GO. This page shows the top 50 Zacian raid counters, including moves, DPS, TDO, faints, and time to win.

Zacian CP range from Raids

Zacian can be caught with the following Combat Power after being defeated in Raids:

  • From 2100 CP to 2188 CP, with no weather boost
  • From 2625 CP to 2735 CP with Cloudy and Snow weather boost

Zacian weaknesses

Zacian type chart

When fighting Zacian, keep in mind the that Fairy and Steel-type Pokémon are weak to Fire and Ground-type moves. They take reduced damage from Dark, Fairy, Flying, Grass, Ice, Normal, Poison, Psychic, Rock, Bug, and Dragon-type moves.

Zacian takes increased damage from:Zacian takes increased damage from:
+60.0%
  • FireFire
  • GroundGround
Zacian takes reduced damage from:Zacian takes reduced damage from:
-37.5%
  • DarkDark
  • FairyFairy
  • FlyingFlying
  • GrassGrass
  • IceIce
  • NormalNormal
  • PoisonPoison
  • PsychicPsychic
  • RockRock
-60.9%
  • BugBug
-75.6%
  • DragonDragon

Best move-types and best weather for defeating Zacian

Move-typeUsage (%)Weather
Fire276.0%
  • sunnySunny
Ground96.0%
  • sunnySunny
Steel16.0%
  • snowSnow
Psychic8.0%
  • windyWindy
Normal4.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Zacian in Raid Battles. Whether you're looking for the best counters to take Zacian down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Zacian counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.