- Overview
- Counters
- CP & IV
- PvP
- Moves
Zacian has access to 4 Fast Attacks (Quick Attack, Metal Claw, Fire Fang, and Snarl), which cover Normal, Steel, Fire, and Dark-type attacks. When using Metal Claw you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 6 | 12.00 | 5 | 10.00 | 0.5s | 5 | 7 | - | |||
| 10 | 10.00 | 13 | 13.00 | 1.0s | 5 | 8 | - | |||
| 11 | 11.00 | 13 | 13.00 | 1.0s | 5 | 13 | - | |||
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Zacian has access to 4 Charged Attacks (Iron Head, Play Rough, Close Combat, and Wild Charge), which cover Steel, Fairy, Fighting, and Electric-type attacks. When using Iron Head and Play Rough you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 105 | 42.00 | 100 | 1.05 | 2.5s | 100 | 45 | - |
| 60 | 30.00 | 50 | 1.20 | 2.0s | 85 | 50 | - | |
| 90 | 30.00 | 50 | 1.80 | 3.0s | 90 | 60 | - | |
| 90 | 36.00 | 50 | 1.80 | 2.5s | 100 | 45 | - |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Close Combat has a 100.0% chance to:
Wild Charge has a 100.0% chance to:
| 1. | 14.12 | 15.36 | 418.4 | ||
| 2. | 13.58 | 14.79 | 402.6 | ||
| 3. | 13.47 | 14.66 | 399.2 | ||
| 4. | 13.16 | 14.33 | 390.1 | ||
| 5. | 13.05 | 14.20 | 386.7 | ||
| 6. | 12.97 | 14.12 | 384.6 | ||
| 7. | 12.81 | 13.94 | 379.6 | ||
| 8. | 12.47 | 13.58 | 369.8 |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.