Best Meloetta Raid Counters

Raid Battles

Find the best counters for defeating Meloetta in Pokémon GO. This page shows the top 50 Meloetta raid counters, including moves, DPS, TDO, faints, and time to win.

Meloetta CP range from Raids

Meloetta can be caught with the following Combat Power after being defeated in Raids:

  • From 2180 CP to 2269 CP, with no weather boost
  • From 2725 CP to 2837 CP with Partly Cloudy and Windy weather boost

Meloetta weaknesses

Meloetta type chart

When fighting Meloetta, keep in mind the that Normal and Psychic-type Pokémon are weak to Bug and Dark-type moves. They take reduced damage from Ghost and Psychic-type moves.

Meloetta takes increased damage from:Meloetta takes increased damage from:
+60.0%
  • BugBug
  • DarkDark
Meloetta takes reduced damage from:Meloetta takes reduced damage from:
-37.5%
  • GhostGhost
  • PsychicPsychic

Best move-types and best weather for defeating Meloetta

Move-typeUsage (%)Weather
Dark188.0%
  • fogFog
Bug108.0%
  • rainRain
Steel32.0%
  • snowSnow
Fighting16.0%
  • cloudyCloudy
Dragon12.0%
  • windyWindy
Fire12.0%
  • sunnySunny
Normal8.0%
  • partlyCloudyPartly Cloudy
Electric8.0%
  • rainRain
Flying4.0%
  • windyWindy
Poison4.0%
  • cloudyCloudy
Ice4.0%
  • snowSnow
Grass4.0%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Meloetta in Raid Battles. Whether you're looking for the best counters to take Meloetta down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Meloetta counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.