Meloetta's Fast Attacks Guide

Moves

Moves

Meloetta has access to 2 Fast Attacks (Low Kick and Quick Attack), which cover Fighting and Normal-type attacks. When using Quick Attack you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FightingLow KickDamage6Energy6Duration0.6s
Toggle more information for move: Low Kick
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage6
Energy6
Weather boost
  • cloudyCloudy
Duration0.6s
Damage window0.3s - 0.6s
Trainer Battles
Damage4
Energy5

Effects
Low Kick has no special effects.
See Low Kick details page ↗
NormalQuick AttackDamage8Energy10Duration0.8s
Toggle more information for move: Quick Attack
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage8
Energy10
Weather boost
  • partlyCloudyPartly Cloudy
Duration0.8s
Damage window0.3s - 0.6s
Trainer Battles
Damage5
Energy8

Effects
Quick Attack has no special effects.
See Quick Attack details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
610.00610.000.6s45-
810.001012.500.8s58-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Meloetta's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0

Meloetta's Charge Attacks Guide

Moves

Moves

Meloetta has access to 4 Charge Attacks (Hyper Beam, Ice Punch, Fire Punch, and Close Combat), which cover Normal, Ice, Fire, and Fighting-type attacks. When using Hyper Beam you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalHyper BeamDamage150Energy100Duration3.8s
Toggle more information for move: Hyper Beam
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage150
Energy100
Weather boost
  • partlyCloudyPartly Cloudy
Duration3.8s
Damage window3.3s - 3.6s
Trainer Battles
Damage150
Energy80

Effects
Hyper Beam has no special effects.
See Hyper Beam details page ↗
IceIce PunchDamage50Energy33Duration1.9s
Toggle more information for move: Ice Punch
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • snowSnow
Duration1.9s
Damage window1.3s - 1.6s
Trainer Battles
Damage55
Energy40

Effects
Ice Punch has no special effects.
See Ice Punch details page ↗
FireFire PunchDamage55Energy33Duration2.2s
Toggle more information for move: Fire Punch
Type effectiveness chart
  • 160.0%
    • BugBug
    • SteelSteel
    • GrassGrass
    • IceIce
  • 62.5%
    • RockRock
    • FireFire
    • WaterWater
    • DragonDragon
Gym and Raid Battles
Damage55
Energy33
Weather boost
  • sunnySunny
Duration2.2s
Damage window1.5s - 1.9s
Trainer Battles
Damage55
Energy40

Effects
Fire Punch has no special effects.
See Fire Punch details page ↗
FightingClose CombatDamage100Energy100Duration2.3s
Toggle more information for move: Close Combat
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage100
Energy100
Weather boost
  • cloudyCloudy
Duration2.3s
Damage window1.0s - 2.3s
Trainer Battles
Damage100
Energy45

Effects
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
See Close Combat details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
10043.48100-2.3s10045-
5525.0033-2.2s5540-
15039.47100-3.8s15080-
5026.3233-1.9s5540-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%

Meloetta's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6