Best Mega Charizard X Raid Counters

Raid Battles

Find the best counters for defeating Mega Charizard X in Pokémon GO. Here are the top 100 Mega Charizard X counters, including moves, DPS, TDO, faints, and time to win.

Mega Charizard X CP range from Raids

Mega Charizard X can be caught with the following Combat Power after being defeated in Raids:

  • From 2111 CP to 2200 CP, with no weather boost
  • From 2639 CP to 2750 CP with Sunny and Windy weather boost

Mega Charizard X weaknesses

Mega Charizard X type chart

When fighting Mega Charizard X, keep in mind the that Fire and Dragon-type Pokémon are weak to Dragon, Ground, and Rock-type moves. They take reduced damage from Bug, Electric, Steel, Fire, and Grass-type moves.

Mega Charizard X takes increased damage from:Mega Charizard X takes increased damage from:
+60.0%
  • DragonDragon
  • GroundGround
  • RockRock
Mega Charizard X takes reduced damage from:Mega Charizard X takes reduced damage from:
-37.5%
  • BugBug
  • ElectricElectric
  • SteelSteel
-60.9%
  • FireFire
  • GrassGrass

Best move-types and best weather for defeating Mega Charizard X

Move-typeUsage (%)Weather
Dragon300.0%
  • windyWindy
Rock60.0%
  • partlyCloudyPartly Cloudy
Ground33.3%
  • sunnySunny
Normal6.7%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Charizard X in Raid Battles. Whether you're looking for the best counters to take Mega Charizard X down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Charizard X counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.