Best Scolipede Raid Counters

Raid Battles

Find the best counters for defeating Scolipede in Pokémon GO. Here are the top 100 Scolipede counters, including moves, DPS, TDO, faints, and time to win.

Scolipede CP range from Raids

Scolipede can be caught with the following Combat Power after being defeated in Raids:

  • From 1328 CP to 1398 CP, with no weather boost
  • From 1660 CP to 1747 CP with Rain and Cloudy weather boost

Scolipede weaknesses

Scolipede type chart

When fighting Scolipede, keep in mind the that Bug and Poison-type Pokémon are weak to Fire, Flying, Psychic, and Rock-type moves. They take reduced damage from Bug, Fairy, Poison, Fighting, and Grass-type moves.

Scolipede takes increased damage from:Scolipede takes increased damage from:
+60.0%
  • Fire
  • Flying
  • Psychic
  • Rock
Scolipede takes reduced damage from:Scolipede takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Poison
-60.9%
  • Fighting
  • Grass

Best move-types and best weather for defeating Scolipede

Move-typeUsage (%)Weather
Fire143.3%
  • sunnySunny
Psychic116.7%
  • windyWindy
Flying80.0%
  • windyWindy
Rock43.3%
  • partlyCloudyPartly Cloudy
Normal6.7%
  • partlyCloudyPartly Cloudy
Steel3.3%
  • snowSnow
Ghost3.3%
  • fogFog
Electric3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Scolipede in Raid Battles. Whether you're looking for the best counters to take Scolipede down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Scolipede counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.