Best Roggenrola Raid Counters

Raid Battles

Find the best counters for defeating Roggenrola in Pokémon GO. Here are the top 100 Roggenrola counters, including moves, DPS, TDO, faints, and time to win.

Roggenrola CP range from Raids

Roggenrola can be caught with the following Combat Power after being defeated in Raids:

  • From 639 CP to 688 CP, with no weather boost
  • From 799 CP to 860 CP with Partly Cloudy weather boost

Roggenrola weaknesses

Roggenrola type chart

When fighting Roggenrola, keep in mind the that Rock-type Pokémon are weak to Fighting, Grass, Ground, Steel, and Water-type moves. They take reduced damage from Fire, Flying, Normal, and Poison-type moves.

Roggenrola takes increased damage from:Roggenrola takes increased damage from:
+60.0%
  • Fighting
  • Grass
  • Ground
  • Steel
  • Water
Roggenrola takes reduced damage from:Roggenrola takes reduced damage from:
-37.5%
  • Fire
  • Flying
  • Normal
  • Poison

Best move-types and best weather for defeating Roggenrola

Move-typeUsage (%)Weather
Fighting133.3%
  • cloudyCloudy
Water73.3%
  • rainRain
Ground60.0%
  • sunnySunny
Steel53.3%
  • snowSnow
Grass53.3%
  • sunnySunny
Psychic13.3%
  • windyWindy
Bug10.0%
  • rainRain
Electric3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Roggenrola in Raid Battles. Whether you're looking for the best counters to take Roggenrola down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Roggenrola counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.