Best Meowth Raid Counters

Raid Battles

Find the best counters for defeating Meowth in Pokémon GO. Here are the top 100 Meowth counters, including moves, DPS, TDO, faints, and time to win.

Meowth CP range from Raids

Meowth can be caught with the following Combat Power after being defeated in Raids:

  • From 389 CP to 427 CP, with no weather boost
  • From 486 CP to 534 CP with Partly Cloudy weather boost

Meowth weaknesses

Meowth type chart

When fighting Meowth, keep in mind the that Normal-type Pokémon are weak to Fighting-type moves. They take reduced damage from Ghost-type moves.

Meowth takes increased damage from:Meowth takes increased damage from:
+60.0%
  • Fighting
Meowth takes reduced damage from:Meowth takes reduced damage from:
-60.9%
  • Ghost

Best move-types and best weather for defeating Meowth

Move-typeUsage (%)Weather
Fighting293.3%
  • cloudyCloudy
Psychic30.0%
  • windyWindy
Steel16.7%
  • snowSnow
Dragon13.3%
  • windyWindy
Electric10.0%
  • rainRain
Flying6.7%
  • windyWindy
Normal6.7%
  • partlyCloudyPartly Cloudy
Dark6.7%
  • fogFog
Fire6.7%
  • sunnySunny
Bug3.3%
  • rainRain
Poison3.3%
  • cloudyCloudy
Ice3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Meowth in Raid Battles. Whether you're looking for the best counters to take Meowth down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Meowth counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.