Top Pansear Counters in Pokémon GO Raids

Raid Battles

Pansear CP range from Raids

Pansear can be caught with the following Combat Power after being defeated in Raids:

  • From 503 CP to 546 CP, with no weather boost
  • From 628 CP to 683 CP with Sunny weather boost

Pansear weaknesses

Pansear type chart

When fighting Pansear, keep in mind the that Fire-type Pokémon are weak to Ground, Rock, and Water-type moves. They take reduced damage from Bug, Fairy, Fire, Grass, Ice, and Steel-type moves.

Pansear takes increased damage from:Pansear takes increased damage from:
+60.0%
  • Ground
  • Rock
  • Water
Pansear takes reduced damage from:Pansear takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Fire
  • Grass
  • Ice
  • Steel

Best move-types and best weather for defeating Pansear

Move-typeUsage (%)Weather
Water154.0%
  • rainRain
Rock104.0%
  • partlyCloudyPartly Cloudy
Ground90.0%
  • sunnySunny
Dragon20.0%
  • windyWindy
Fighting14.0%
  • cloudyCloudy
Flying6.0%
  • windyWindy
Psychic6.0%
  • windyWindy
Ghost2.0%
  • fogFog
Normal2.0%
  • partlyCloudyPartly Cloudy
Poison2.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Pansear in Raid Battles. Whether you're looking for the best counters to take Pansear down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Pansear counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.