Beat Shadow Charmeleon in a raid and you can catch it at these CPs:
- 842 CP to 944 CP without a weather boost
- 1053 CP to 1180 CP when boosted by Sunny weather
The best counters to beat Shadow Charmeleon in Pokémon GO raids, with their moves, the weather that helps them and the CP you’ll see on the catch screen.
Beat Shadow Charmeleon in a raid and you can catch it at these CPs:
Bring about 1 to 2 Trainers with teams like the top counters.
That’s a planning number. Weaker teams, dodging, the boss’s moves and lag can mean you need more.
These weather conditions boost the attack types the boss is weak to. Set the weather above to see how your counters change.
Counters are ranked by eDPS, which balances damage against the time lost when you faint and relobby. Scores average over the boss’s possible moves. DPS is damage per second; TDO is the damage dealt before fainting. Rankings assume six copies of the same attacker. That isn’t a legal team for Megas or Primals, but it keeps the comparison fair.
Time to win and faint counts are estimates for your settings, friendship included. A teammate’s Mega boost or connection lag can change what happens in a real raid.
Tiers put attackers with similar scores together, and the split is finer near the top. With enough distinct scores you get eight tiers: SS, S, A, B, C, D, E and F. With fewer, you get fewer tiers. The scores decide where each tier starts, so tiers can be different sizes. They change with the simulation settings and stay put when you sort the table or change pages.
Tiers cover the top 50 counters for your settings. Search only filters those 50, and there’s no minimum CP.
By default, attackers are Level 50 with 15/15/15 IVs, with no friendship, weather or Party Power, and a 10-second relobby. Mega Level is 4. Released Shadows, Megas, Primals and legacy moves are all in. Set these to match your own team, and the group estimate updates with them.
Yes. Weather boosts matching attack types on both sides, so a boss with boosted moves hits harder too. Set the actual weather above to see the real matchup.
The estimate blends what the top 12 regular or Shadow counters need (75%) with what the top two Mega or Primal counters need (25%). Use it as a rough guide when you plan a lobby.
An asterisk (*) marks a legacy move. If a recommended moveset uses one, find out how to get the move before you invest. It might take an event, an Elite TM or some other special method, and some legacy moves can’t be taught with an Elite TM at all. Leaving legacy moves out can change the recommended moveset and the ranking.
Every counter is simulated against Shadow Charmeleon using its stats, typing and moves, under the battle settings shown above. That makes the list reliable for comparing attackers. In a real raid, your IVs, dodging and the moves the boss rolls can change the result.