Best Magmortar Raid Counters

Raid Battles

Find the best counters for defeating Magmortar in Pokémon GO. Here are the top 100 Magmortar counters, including moves, DPS, TDO, faints, and time to win.

Magmortar CP range from Raids

Magmortar can be caught with the following Combat Power after being defeated in Raids:

  • From 1710 CP to 1790 CP, with no weather boost
  • From 2137 CP to 2237 CP with Sunny weather boost

Magmortar weaknesses

Magmortar type chart

When fighting Magmortar, keep in mind the that Fire-type Pokémon are weak to Ground, Rock, and Water-type moves. They take reduced damage from Bug, Fairy, Fire, Grass, Ice, and Steel-type moves.

Magmortar takes increased damage from:Magmortar takes increased damage from:
+60.0%
  • Ground
  • Rock
  • Water
Magmortar takes reduced damage from:Magmortar takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Fire
  • Grass
  • Ice
  • Steel

Best move-types and best weather for defeating Magmortar

Move-typeUsage (%)Weather
Water133.3%
  • rainRain
Ground110.0%
  • sunnySunny
Rock90.0%
  • partlyCloudyPartly Cloudy
Psychic26.7%
  • windyWindy
Dragon10.0%
  • windyWindy
Normal10.0%
  • partlyCloudyPartly Cloudy
Flying6.7%
  • windyWindy
Fighting6.7%
  • cloudyCloudy
Poison3.3%
  • cloudyCloudy
Ghost3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Magmortar in Raid Battles. Whether you're looking for the best counters to take Magmortar down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Magmortar counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.