Best Shadow Hippowdon Raid Counters

Raid Battles

Find the best counters for defeating Shadow Hippowdon in Pokémon GO. Here are the top 100 Shadow Hippowdon counters, including moves, DPS, TDO, faints, and time to win.

Shadow Hippowdon CP range from Raids

Shadow Hippowdon can be caught with the following Combat Power after being defeated in Raids:

  • From 1622 CP to 1763 CP, with no weather boost
  • From 2028 CP to 2204 CP with Sunny weather boost

Shadow Hippowdon weaknesses

Shadow Hippowdon type chart

When fighting Shadow Hippowdon, keep in mind the that Ground-type Pokémon are weak to Grass, Ice, and Water-type moves. They take reduced damage from Poison, Rock, and Electric-type moves.

Shadow Hippowdon takes increased damage from:Shadow Hippowdon takes increased damage from:
+60.0%
  • Grass
  • Ice
  • Water
Shadow Hippowdon takes reduced damage from:Shadow Hippowdon takes reduced damage from:
-37.5%
  • Poison
  • Rock
-60.9%
  • Electric

Best move-types and best weather for defeating Shadow Hippowdon

Move-typeUsage (%)Weather
Grass156.7%
  • sunnySunny
Water113.3%
  • rainRain
Ice43.3%
  • snowSnow
Dragon26.7%
  • windyWindy
Psychic20.0%
  • windyWindy
Bug13.3%
  • rainRain
Steel10.0%
  • snowSnow
Ground6.7%
  • sunnySunny
Flying3.3%
  • windyWindy
Ghost3.3%
  • fogFog
Normal3.3%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Hippowdon in Raid Battles. Whether you're looking for the best counters to take Shadow Hippowdon down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Hippowdon counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.