Best Crobat Raid Counters

Raid Battles

Find the best counters for defeating Crobat in Pokémon GO. Here are the top 100 Crobat counters, including moves, DPS, TDO, faints, and time to win.

Crobat CP range from Raids

Crobat can be caught with the following Combat Power after being defeated in Raids:

  • From 1439 CP to 1512 CP, with no weather boost
  • From 1799 CP to 1890 CP with Cloudy and Windy weather boost

Crobat weaknesses

Crobat type chart

When fighting Crobat, keep in mind the that Poison and Flying-type Pokémon are weak to Electric, Ice, Psychic, and Rock-type moves. They take reduced damage from Fairy, Ground, Poison, Bug, Fighting, and Grass-type moves.

Crobat takes increased damage from:Crobat takes increased damage from:
+60.0%
  • ElectricElectric
  • IceIce
  • PsychicPsychic
  • RockRock
Crobat takes reduced damage from:Crobat takes reduced damage from:
-37.5%
  • FairyFairy
  • GroundGround
  • PoisonPoison
-60.9%
  • BugBug
  • FightingFighting
  • GrassGrass

Best move-types and best weather for defeating Crobat

Move-typeUsage (%)Weather
Psychic166.7%
  • windyWindy
Electric113.3%
  • rainRain
Rock60.0%
  • partlyCloudyPartly Cloudy
Ice20.0%
  • snowSnow
Normal20.0%
  • partlyCloudyPartly Cloudy
Dragon13.3%
  • windyWindy
Flying6.7%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Crobat in Raid Battles. Whether you're looking for the best counters to take Crobat down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Crobat counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.