Best Hitmonlee Raid Counters

Raid Battles

Find the best counters for defeating Hitmonlee in Pokémon GO. Here are the top 100 Hitmonlee counters, including moves, DPS, TDO, faints, and time to win.

Hitmonlee CP range from Raids

Hitmonlee can be caught with the following Combat Power after being defeated in Raids:

  • From 1399 CP to 1472 CP, with no weather boost
  • From 1749 CP to 1840 CP with Cloudy weather boost

Hitmonlee weaknesses

Hitmonlee type chart

When fighting Hitmonlee, keep in mind the that Fighting-type Pokémon are weak to Fairy, Flying, and Psychic-type moves. They take reduced damage from Bug, Dark, and Rock-type moves.

Hitmonlee takes increased damage from:Hitmonlee takes increased damage from:
+60.0%
  • Fairy
  • Flying
  • Psychic
Hitmonlee takes reduced damage from:Hitmonlee takes reduced damage from:
-37.5%
  • Bug
  • Dark
  • Rock

Best move-types and best weather for defeating Hitmonlee

Move-typeUsage (%)Weather
Psychic210.0%
  • windyWindy
Flying130.0%
  • windyWindy
Fairy16.7%
  • cloudyCloudy
Dragon13.3%
  • windyWindy
Electric10.0%
  • rainRain
Normal6.7%
  • partlyCloudyPartly Cloudy
Ghost6.7%
  • fogFog
Steel3.3%
  • snowSnow
Poison3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Hitmonlee in Raid Battles. Whether you're looking for the best counters to take Hitmonlee down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Hitmonlee counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.