Hitmonlee's best moves in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 12.08 | 147.9 | 20.8 |
2. | ![]() | ![]() | 11.77 | 144.0 | 20.2 |
3. | ![]() | ![]() | 11.74 | 143.7 | 20.2 |
4. | ![]() | ![]() | 11.54 | 141.3 | 19.8 |
5. | ![]() | ![]() | 11.52 | 141.0 | 19.8 |
6. | ![]() | ![]() | 11.28 | 138.1 | 19.4 |
7. | ![]() | ![]() | 11.18 | 136.8 | 19.2 |
8. | ![]() | ![]() | 11.11 | 136.0 | 19.1 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 12.08 | 147.9 | 20.8 |
2. | ![]() | ![]() | 11.77 | 144.0 | 20.2 |
3. | ![]() | ![]() | 11.74 | 143.7 | 20.2 |
4. | ![]() | ![]() | 11.54 | 141.3 | 19.8 |
5. | ![]() | ![]() | 11.52 | 141.0 | 19.8 |
6. | ![]() | ![]() | 11.28 | 138.1 | 19.4 |
7. | ![]() | ![]() | 11.18 | 136.8 | 19.2 |
8. | ![]() | ![]() | 11.11 | 136.0 | 19.1 |
Hitmonlee has access to 3 Fast Attacks (Low Kick, Rock Smash, and Double Kick), which cover Fighting-type attacks. When using Low Kick, Rock Smash, and Double Kick you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 5 |
---|---|
Energy | 5 |
Weather boost |
|
Duration | 0.5s |
Damage window | 0.2s - 0.5s |
Damage | 4 |
---|---|
Energy | 5 |
Damage | 17 |
---|---|
Energy | 12 |
Weather boost |
|
Duration | 1.5s |
Damage window | 0.8s - 1.0s |
Damage | 9 |
---|---|
Energy | 7 |
Damage | 10 |
---|---|
Energy | 13 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.3s - 0.8s |
Damage | 8 |
---|---|
Energy | 12 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
10 | 10.00 | 13 | 13.00 | 1.0s | 8 | 12 | - | |||
5 | 10.00 | 5 | 10.00 | 0.5s | 4 | 5 | - | |||
17 | 11.33 | 12 | 8.00 | 1.5s | 9 | 7 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Hitmonlee has access to 6 Charge Attacks (Stone Edge, Low Sweep, Brick Break, Stomp, Close Combat, and Blaze Kick), which cover Rock, Fighting, Normal, and Fire-type attacks. When using Low Sweep, Brick Break, and Close Combat you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 105 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 2.5s |
Damage window | 0.9s - 2.3s |
Damage | 100 |
---|---|
Energy | 55 |
Damage | 40 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.4s - 1.8s |
Damage | 40 |
---|---|
Energy | 40 |
Damage | 40 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 1.5s |
Damage window | 0.7s - 1.3s |
Damage | 40 |
---|---|
Energy | 40 |
Brick Break has a 100.0% chance to:
Damage | 50 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 1.5s |
Damage window | 0.9s - 1.3s |
Damage | 55 |
---|---|
Energy | 40 |
Damage | 105 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.2s - 2.5s |
Damage | 100 |
---|---|
Energy | 45 |
Close Combat has a 100.0% chance to:
Damage | 40 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.3s - 0.6s |
Damage | 60 |
---|---|
Energy | 40 |
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
40 | 40.00 | 33 | - | 1.0s | 60 | 40 | - | |
| 40 | 26.67 | 33 | - | 1.5s | 40 | 40 | - |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
40 | 20.00 | 33 | - | 2.0s | 40 | 40 | - | |
50 | 33.33 | 50 | - | 1.5s | 55 | 40 | - | |
105 | 42.00 | 100 | - | 2.5s | 100 | 55 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Brick Break has a 100.0% chance to:
Close Combat has a 100.0% chance to:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rock | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |