Best Mega Scovillain Raid Counters

Raid Battles

Find the best counters for defeating Mega Scovillain in Pokémon GO. This page shows the top 50 Mega Scovillain raid counters, including moves, DPS, TDO, faints, and time to win.

Mega Scovillain CP range from Raids

Mega Scovillain can be caught with the following Combat Power after being defeated in Raids:

  • From 1801 CP to 1884 CP, with no weather boost
  • From 2251 CP to 2355 CP with Sunny weather boost

Mega Scovillain weaknesses

Mega Scovillain type chart

When fighting Mega Scovillain, keep in mind the that Grass and Fire-type Pokémon are weak to Flying, Poison, and Rock-type moves. They take reduced damage from Electric, Fairy, Steel, and Grass-type moves.

Mega Scovillain takes increased damage from:Mega Scovillain takes increased damage from:
+60.0%
  • FlyingFlying
  • PoisonPoison
  • RockRock
Mega Scovillain takes reduced damage from:Mega Scovillain takes reduced damage from:
-37.5%
  • ElectricElectric
  • FairyFairy
  • SteelSteel
-60.9%
  • GrassGrass

Best move-types and best weather for defeating Mega Scovillain

Move-typeUsage (%)Weather
Flying160.0%
  • windyWindy
Rock72.0%
  • partlyCloudyPartly Cloudy
Poison40.0%
  • cloudyCloudy
Dragon40.0%
  • windyWindy
Psychic40.0%
  • windyWindy
Fire16.0%
  • sunnySunny
Ghost12.0%
  • fogFog
Fighting8.0%
  • cloudyCloudy
Electric4.0%
  • rainRain
Ice4.0%
  • snowSnow
Normal4.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Scovillain in Raid Battles. Whether you're looking for the best counters to take Mega Scovillain down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Scovillain counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.