Best Toedscruel Raid Counters

Raid Battles

Find the best counters for defeating Toedscruel in Pokémon GO. This page shows the top 50 Toedscruel raid counters, including moves, DPS, TDO, faints, and time to win.

Toedscruel CP range from Raids

Toedscruel can be caught with the following Combat Power after being defeated in Raids:

  • From 1314 CP to 1384 CP, with no weather boost
  • From 1643 CP to 1730 CP with Sunny weather boost

Toedscruel weaknesses

Toedscruel type chart

When fighting Toedscruel, keep in mind the that Ground and Grass-type Pokémon are weak to Ice, Bug, Fire, and Flying-type moves. They take reduced damage from Ground, Rock, and Electric-type moves.

Toedscruel takes increased damage from:Toedscruel takes increased damage from:
+156.0%
  • IceIce
+60.0%
  • BugBug
  • FireFire
  • FlyingFlying
Toedscruel takes reduced damage from:Toedscruel takes reduced damage from:
-37.5%
  • GroundGround
  • RockRock
-75.6%
  • ElectricElectric

Best move-types and best weather for defeating Toedscruel

Move-typeUsage (%)Weather
Ice256.0%
  • snowSnow
Flying44.0%
  • windyWindy
Fire44.0%
  • sunnySunny
Psychic16.0%
  • windyWindy
Bug12.0%
  • rainRain
Dragon8.0%
  • windyWindy
Water8.0%
  • rainRain
Normal4.0%
  • partlyCloudyPartly Cloudy
Grass4.0%
  • sunnySunny
Fighting4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Toedscruel in Raid Battles. Whether you're looking for the best counters to take Toedscruel down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Toedscruel counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.